Running Your Module
Creating a module is only half the battle—running it effectively requires different skills. This chapter covers session management during modules, handling the unexpected, and smoothly transitioning between modules.
Session Management During Modules
Pre-Session Rituals
15 Minutes Before Start:
- Review session outline and key NPCs
- Check previous session notes
- Prepare initiative trackers
- Queue music/ambiance
- Set out maps/handouts
Session Opening Routine:
- Recap previous session (or ask a player to)
- Address any between-session actions
- Set the scene with strong imagery
- Ask a leading question to engage players
- Begin with action or decision
Pacing Within Sessions
The Heartbeat Method:
- Action (combat, chase, intense negotiation)
- Breathing Room (exploration, planning, roleplay)
- Action (different type than before)
- Reflection (process events, make plans)
- Cliffhanger (set up next session)
Time Management Tools:
- Set phone timer for scene transitions
- Use “camera cuts” to skip dead time
- “Montage” repetitive activities
- Call for breaks at natural stopping points
- End on time with cliffhanger
Reading the Room:
- Energy dropping? Add immediate threat
- Too much combat? Introduce social challenge
- Players confused? NPC provides clarity
- Rushing through? Add complication
- Overthinking? Force time pressure
Mid-Module Adjustments
After Each Session, Evaluate:
- Are players engaged with the main plot?
- Which NPCs resonate most?
- What unexpected directions emerged?
- Is pacing too fast/slow?
- Do stakes still feel meaningful?
Common Adjustments:
Module Too Short:
- Add subplot from player backstory
- Complicate existing challenge
- Introduce rival party
- Expand travel/exploration
- Deepen NPC relationships
Module Too Long:
- Cut planned encounters
- Combine multiple NPCs
- Accelerate timeline
- Skip to dramatic moments
- Resolve subplots quickly
Players Off-Track:
- Move important content to where they’re going
- Have NPCs seek them out
- Create consequences that redirect
- Embrace new direction if interesting
- Use cliffhangers to refocus
Managing Module Resources
Information Flow:
- Track what players know vs. assume
- Note which clues they’ve found
- Mark which NPCs they’ve met
- Record their current theories
- Plan next information reveals
NPC Management:
- Keep voice/mannerism notes handy
- Track relationship changes
- Note promises made/broken
- Update NPC goals based on events
- Plan NPC actions between sessions
Continuity Tracking:
- Maintain timeline of events
- Note resource expenditure
- Track faction reputation
- Record environment changes
- Update maps as explored
Handling Derailments
Types of Derailments
The Murder Hobo: Observable Signs:
- “I attack the questgiver”
- Violence as first solution to every problem
- Killing NPCs mid-conversation
- No interest in NPC names or motivations
- “Are there any witnesses?”
Solution: Information has backups, consequences follow
The Speedrun: Observable Signs:
- “We fly directly to the boss”
- Skipping all investigation/preparation
- Meta-gaming with player knowledge
- “Can we just roll to solve this?”
- Avoiding all optional content
Solution: Complications arise from shortcuts
The Turtle: Observable Signs:
- 2-hour planning for 10-minute task
- Analysis paralysis over simple decisions
- “But what if…” spirals
- Drawing elaborate plans nobody follows
- Sessions ending with no progress
Solution: World moves without them
The Revolt: Observable Signs:
- “Why would we help them?”
- Active opposition to every plot hook
- Trying to join the villain
- “This is stupid” comments
- Complete disengagement from premise
Solution: Find what they want instead
Derailment Recovery Tools
The Quantum Ogre: Important content appears wherever players go, reskinned to fit
The Consequence Cascade: Their choices create new problems requiring attention
The Rival Party: Other adventurers pursue missed opportunities
The Timeline Pressure: Events happen with or without PC involvement
The Mirror Match: Their approach creates opposite reaction
When to Abandon Module
Clear Signals with Observable Signs:
Consistent Player Disengagement:
- Phones out more than dice
- “Are we almost done?” every session
- Cancellations increasing
- No between-session discussion
- Forgetting major plot points
Fundamental Premise Rejection:
- “I don’t care about saving the town”
- Actively working against module goals
- Creating their own unrelated objectives
- “Can we do something else instead?”
- Zero investment in NPCs or stakes
Real-World Circumstances Changed:
- Lost half the players
- Session length cut dramatically
- Tone mismatch with group mood
- External stress affecting game
- Schedule no longer works
Better Opportunity Emerged:
- Players obsessed with throwaway detail
- Side quest generating more excitement
- Character backstory taking center stage
- “Can we explore that instead?”
- Natural story evolution demands it
Module No Longer Serves Campaign:
- Original purpose obsolete
- Stakes resolved differently
- Characters outgrew challenges
- Tone shifted dramatically
- Better conclusion available
Graceful Exits:
- Resolve current scene/session
- Summarize remaining events
- Extract useful elements
- Transition to player interests
- Mine module for future content
Module Transitions
Ending Strong
Final Session Elements:
- Climactic confrontation/resolution
- Immediate consequences shown
- Loose ends addressed (or noted)
- Rewards distributed
- Future hooks planted
The Debrief:
- What worked well?
- Favorite moments?
- Unresolved interests?
- Character development?
- Campaign direction preferences?
Between Modules
Downtime Activities:
- Let players pursue personal goals
- Advance background events
- Heal wounds/restore resources
- Develop relationships
- Foreshadow next module
Campaign Housekeeping:
- Update character sheets
- Resolve advancement
- Distribute rewards
- Note reputation changes
- Plan next arc
Connecting Modules
Direct Connection:
- Cliffhanger leads immediately to next module
- Same antagonist in new situation
- Consequences require immediate action
Indirect Connection:
- Time passes between modules
- New threat emerges from victory
- Different location but connected theme
Anthology Connection:
- Modules share world but not direct plot
- Recurring NPCs provide continuity
- Themes echo across adventures
Common Running Challenges
Challenge: Split Party
Observable Signs:
- Half the table sitting silent while others play
- Players pulling out phones during other group’s scenes
- “Are we done yet?” body language
- Scenes taking 20+ minutes per group
- Players forgetting what the other group is doing
Solutions:
- Run concurrent short scenes (5-10 minutes max)
- Create external reuniting force
- Use cliffhangers to build tension
- Have NPCs coordinate reunion
- Let split create interesting complications
Challenge: Rules Arguments
Observable Signs:
- Same rule discussion lasting >5 minutes
- Multiple players looking up rules on phones
- Heated voices or defensive postures
- Other players disengaging from the argument
- “But that’s not realistic!” or “The book says…”
Solutions:
- Make quick ruling, research later
- Let player make case (30 seconds)
- Roll for edge cases
- Note for between-session resolution
- Keep game moving forward
Challenge: Absent Players
Observable Signs:
- Last-minute “can’t make it” texts
- Regular pattern of specific player missing
- Other players asking “Where’s [Name]?”
- Story momentum stalling without key character
- Combat balance thrown off
Solutions:
- NPC their character minimally
- Character has other mission
- Mysterious disappearance (if dramatic)
- Other player runs them in combat
- Adjust difficulty accordingly
Challenge: Energy Mismatch
Observable Signs:
- One player super excited while others look tired
- Joking/sidebar conversations during serious scenes
- Players wanting different scene types (“More combat!” vs “More roleplay!”)
- Physical restlessness (getting up frequently, fidgeting)
- Mismatched expectations (“I thought this was a silly game”)
Solutions:
- Call break to reset
- Switch activity type
- Engage different players
- Acknowledge and address directly
- Consider early session end
Module Success Metrics
Immediate Indicators
- Players discussing events after session
- Asking when next session is
- Making plans between sessions
- Referencing module events later
- Character growth evident
Long-term Indicators
- Module NPCs become recurring characters
- Events referenced sessions later
- Changed player behavior patterns
- New campaign directions emerged
- Stories told months later
Learning from Each Module
Post-Module Questions:
- What prep was most/least useful?
- Which improvisations worked?
- What would you change?
- What will you reuse?
- How did it serve the campaign?
Running Your First Module
Special considerations for your first 2-session module after Session Zero:
Session 1 Focus
- Reestablish tone and expectations
- Give everyone spotlight time
- Include varied activity types
- End with clear decision point
- Note player preferences
Session 2 Focus
- Follow through on decision
- Escalate to climax quickly
- Resolve initial storyline
- Plant multiple future hooks
- Debrief player interests
Information Gathering
- Which NPCs did they remember?
- What activities energized them?
- Which rules gave them trouble?
- What surprised you?
- Where do they want to go?
Module Running Checklist
Pre-Session:
- Review notes and NPCs
- Prepare physical materials
- Check player availability
- Set personal session goals
During Session:
- Strong opening
- Varied activity types
- Track information flow
- Note player interests
- End with cliffhanger
Post-Session:
- Update notes immediately
- Plan next session opening
- Address rules questions
- Communicate with players
Module Completion:
- Gather player feedback
- Extract reusable elements
- Note lessons learned
- Plan next module
Conclusion
Running modules is a skill that improves with practice. Each module teaches you more about your players, your style, and your campaign. The key is maintaining flexibility while keeping the game moving forward.
Remember: A module is a framework, not a script. The best moments often come from unexpected player choices and your creative responses. Trust the structure you’ve built, but be ready to follow the fun wherever it leads.