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id: pc_arc_tracker title: PC Arc Tracker type: pc_arc_tracker level: handout purpose: Track character arcs and personal storylines author: Mimir Team variables:

  • name: character_name type: string description: Character name default: “[Character Name]” required: true

{{character_name}} Arc Tracker

Monitor and develop individual character stories


Player: [Name] | Character: [Name]

Character Core

Class & Level: [Current progression]
Background: [Mechanical background]
Alignment Tendency: [How they typically act]
Character Concept: [In player’s own words]

Narrative Identity

Core Trait: [Defining characteristic]
Contradiction: [Internal conflict]
Growth Edge: [Where development happens]
Blind Spot: [What they don’t see about themselves]


Personal Arc Overview

The Want

Player’s Stated Goal: [What player said they want]
Character’s Goal: [What character pursues]
Current Progress: [How close they are]
Next Step: [Immediate objective]

The Need

What Character Actually Needs: [For growth/happiness]
Why They Don’t See It: [Blocking factor]
How It Might Emerge: [Potential catalyst]

The Fear

Surface Fear: [What they admit to fearing]
Deep Fear: [What really terrifies them]
How It Manifests: [In-game behaviors]


Arc Progress Tracking

Act 1: Setup (Sessions 1-X)

  • Establish normal
  • Introduce personal stakes
  • Plant seeds of change
  • First test of character
  • Key Scene: [Defining moment]

Act 2: Development (Sessions X-Y)

  • Complicate the want
  • Challenge core beliefs
  • Deepen relationships
  • Face smaller version of fear
  • Key Scene: [Growth moment]

Act 3: Resolution (Sessions Y-Z)

  • Want vs need choice
  • Confront deep fear
  • Transform or refuse change
  • New equilibrium
  • Key Scene: [Resolution moment]

Relationships & Connections

PC Relationships

Other PCDynamicHistoryGrowth Direction
[Name][Type][Shared event][Where it’s heading]
[Name][Type][Shared event][Where it’s heading]
[Name][Type][Shared event][Where it’s heading]

NPC Connections

NPCRelationshipPurpose in ArcNext Scene
[Name][Type][Mirror/Mentor/Foil][Planned interaction]
[Name][Type][Mirror/Mentor/Foil][Planned interaction]

Unresolved Backstory

  • [Element]: Waiting to introduce when [trigger]
  • [Mystery]: Player doesn’t know [secret]
  • [Connection]: Will matter when [event]

Mechanical Milestones

Power Progression

  • Level 3: Subclass represents [character choice]
  • Level 4: ASI/Feat shows [growth direction]
  • Level 8: Power increase reflects [story development]
  • Level 12: Major ability mirrors [arc progress]

Signature Moments

Mechanical Feature: [Ability name]
Narrative Meaning: [What it represents]
Perfect Scene: [When to spotlight]

Magic Items as Story

Desired Item Type: [What player wants]
Story Purpose: [How it serves arc]
Discovery Scene: [How they’ll find it]


Spotlight Management

Recent Spotlight

SessionTypeSceneImpact
[#][Combat/RP/Puzzle][What happened][Character growth]
[#][Combat/RP/Puzzle][What happened][Character growth]

Spotlight Balance

Last Featured: Session [#]
Due for Focus: [High/Medium/Low]
Ideal Scene Type: [What would serve them]

Planned Spotlights

  1. Next Session: [Quick character moment]
  2. This Module: [Significant scene]
  3. This Arc: [Major development]

Player Engagement Patterns

What Excites Them

  • [Type of scene]
  • [Type of challenge]
  • [Type of NPC]
  • [Type of choice]

What Frustrates Them

  • [Situation to avoid]
  • [Type of obstacle]
  • [Social dynamic]

Engagement Level

Current: □ Highly Engaged □ Engaged □ Present □ Drifting
Trend: □ Rising □ Stable □ Falling
Action Needed: [If any]


Seeds & Opportunities

Planted Seeds

  • [Element]: Introduced session [#], waiting for [trigger]
  • [Element]: Introduced session [#], waiting for [trigger]

Future Opportunities

  • Personal Quest: [Specific adventure]
  • Nemesis: [Who and why]
  • Triumph: [Victory scene]
  • Tragedy: [Loss possibility]

Connection Points

To Main Plot: [How personal ties to campaign]
To Other PCs: [Shared investment]
To World: [Stakes beyond self]


Arc Completion Checklist

Character Growth

  • Started with clear flaw/limitation
  • Faced challenges to core belief
  • Made meaningful choice
  • Changed (or consciously refused change)
  • Integrated growth into identity

Story Beats

  • Introduction established normal
  • Inciting incident created personal stakes
  • Rising challenges tested character
  • Climax forced major decision
  • Resolution showed new normal

Player Satisfaction

  • Player felt heard and seen
  • Character mattered to story
  • Growth felt earned
  • Ending satisfied (even if tragic)
  • Seeds planted for future

Next Arc Planning

Potential New Want: [What might drive them next]
Unresolved Thread: [What carries forward]
New Relationship Dynamic: [How bonds evolved]
Fresh Challenge: [What tests new growth]


DM Notes

Player Communication Style: [How to talk to them]
Subtle vs Direct: [How obvious to be]
Collaboration Level: [How much to plan together]
Red Lines: [What to avoid]

If Character Dies: [Impact and memorial]
If Player Misses Sessions: [How to handle arc]
If Arc Stalls: [Backup plan]


Update after significant character moments. Review monthly for arc health.