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id: quick_start_kit title: Quick Start Kit type: quick_start_kit level: campaign purpose: Everything needed to start playing immediately author: Mimir Team variables:

  • name: campaign_name type: string description: The name of your campaign default: “[Campaign Name]” required: true

{{campaign_name}} Quick Start Kit

Essential templates only - get playing in 8 weeks


Timeline to Launch

  • Week -8: Fill out Campaign Pitch (30 minutes)
  • Week -6: Complete Minimal World Foundation (1 hour)
  • Week -4: Prepare Session Zero Essentials (45 minutes)
  • Week -2: Run Session Zero, fill Integration Sheet (during/after session)
  • Week -1: Create First Adventure Setup (1-2 hours)
  • Week 0: Do First Session Prep (30-60 minutes)

Total Prep Time: ~5 hours spread over 8 weeks


Quick Template 1: Campaign Pitch (Week -8)

{{campaign_name}}

The Hook: [One exciting sentence that sells your campaign]

The Big Three:

  1. Big Bad: [Primary antagonist in 1 sentence]
  2. Stakes: [What happens if heroes fail]
  3. Connection: [Why the PCs will care]

Tone & Genre: [e.g., Gothic Horror, Epic Fantasy, Political Intrigue]
Campaign Length: □ Short (5-10) □ Medium (10-25) □ Long (25-50) □ Ongoing (50+)

What Makes This Special:

  • [Unique element 1]
  • [Unique element 2]
  • [Unique element 3]

Player Buy-In: “I agree to [what players need to commit to]”


Quick Template 2: Minimal World Foundation (Week -6)

[World Name] Overview

Elevator Pitch: [One paragraph: What makes this world unique]

Starting Location: [Settlement/Region name]

  • Description: [2-3 sentences]
  • Current Problem: [What needs heroes]

Three World Truths:

  1. [Something fundamentally different]
  2. [How magic/technology works]
  3. [Recent event affecting everyone]

Gods & Magic:

  • Divine: [Are gods real? Active?]
  • Arcane: [How common? Feared?]

Starting Factions:

  1. [Faction]: [What they want]
  2. [Faction]: [What they want]
  3. [Faction]: [What they want]

Quick Template 3: Session Zero Checklist (Week -4)

Agenda (2-3 hours)

  • Campaign pitch (15 min)
  • Safety & expectations (15 min)
  • Character creation (60 min)
  • Party connections (30 min)
  • Schedule & logistics (15 min)

Critical Agreements

Safety:

  • Lines: [Never include these]
  • Veils: [Fade to black for these]

Table Rules:

  • Session Length: [X hours]
  • Attendance: [Minimum to play]
  • PvP: [Policy]

Character Requirements:

  • Starting level: [X]
  • Stats: [Method]
  • Must have: [Connection to party and location]

Schedule: [Day/Time/Frequency]


Quick Template 4: Character Integration (Week -2)

Player Characters

PlayerCharacterClassPersonal GoalConnection
[Name][Char][Class][Goal][To party]
[Name][Char][Class][Goal][To party]
[Name][Char][Class][Goal][To party]
[Name][Char][Class][Goal][To party]

Party Connections

[Simple diagram showing how PCs know each other]

Integration Hooks

  • [Character]: [Personal hook for first adventure]
  • [Character]: [Personal hook for first adventure]
  • [Character]: [Personal hook for first adventure]
  • [Character]: [Personal hook for first adventure]

Party’s Shared Element: [What unites them]


Quick Template 5: First Module (Week -1)

Module 1: [Title]

Sessions: 3-4
Level: 1-2
Module Question: [What gets resolved?]

The Hook: [How adventure starts - one paragraph]

Session Breakdown:

  • Session 1: Hook → Initial Investigation
  • Session 2: Complication → Key Discovery
  • Session 3: Preparation → Confrontation
  • Session 4 (if needed): Resolution → Next Hook

Key NPCs:

  1. [Villain]: Wants [goal]
  2. [Ally]: Offers [help]
  3. [Wild Card]: Seeks [personal aim]

Main Locations:

  1. [Starting Point]: Where [event] happens
  2. [Investigation Site]: Learn [information]
  3. [Confrontation Site]: Face [challenge]

Critical Information:

  • Must Learn: [Plot-critical clue]
  • Should Learn: [Helpful context]
  • Could Learn: [Bonus secret]

Treasure: [What they’ll definitely find]


Quick Template 6: First Session Prep (Week 0)

Session 1 - [Date]

Strong Start: [First scene - immediate action or decision]

Tonight’s Arc (for [X]-hour session):

  1. Opening ([X] min): [What happens]
  2. Development ([X] min): [What happens]
  3. Climax/Cliffhanger ([X] min): [Ending goal]

Essential NPCs:

  • [Name]: [Appearance], wants [goal], knows [info]
  • [Name]: [Appearance], wants [goal], knows [info]

Secrets Available:

  1. [Critical]: Found by [multiple methods]
  2. [Helpful]: Found by [methods]
  3. [Interesting]: Found by [methods]

If Combat: [Enemies] in [location] using [tactics]

Session Goals:

  • Party united with purpose
  • Clear next objective
  • One personal hook planted
  • Players excited for session 2

Expansion Strategy

After launching successfully:

  • Week 2-3: Expand world overview
  • Week 4-5: Detail starting region
  • Week 6-8: Develop second module
  • Week 9+: Add documents as needed

Minimum Viable Documentation

If overwhelmed, use just these four:

  1. One-Page Campaign Summary (combines pitch + world)
  2. Current Module Sheet (combines module + NPCs)
  3. Session Checklist (simplified prep)
  4. NPC Card (all NPC tracking)

Remember: Perfect documentation is the enemy of playing. These templates get you started—expand only as needed!