id: quick_start_kit title: Quick Start Kit type: quick_start_kit level: campaign purpose: Everything needed to start playing immediately author: Mimir Team variables:
- name: campaign_name type: string description: The name of your campaign default: “[Campaign Name]” required: true
{{campaign_name}} Quick Start Kit
Essential templates only - get playing in 8 weeks
Timeline to Launch
- Week -8: Fill out Campaign Pitch (30 minutes)
- Week -6: Complete Minimal World Foundation (1 hour)
- Week -4: Prepare Session Zero Essentials (45 minutes)
- Week -2: Run Session Zero, fill Integration Sheet (during/after session)
- Week -1: Create First Adventure Setup (1-2 hours)
- Week 0: Do First Session Prep (30-60 minutes)
Total Prep Time: ~5 hours spread over 8 weeks
Quick Template 1: Campaign Pitch (Week -8)
{{campaign_name}}
The Hook: [One exciting sentence that sells your campaign]
The Big Three:
- Big Bad: [Primary antagonist in 1 sentence]
- Stakes: [What happens if heroes fail]
- Connection: [Why the PCs will care]
Tone & Genre: [e.g., Gothic Horror, Epic Fantasy, Political Intrigue]
Campaign Length: □ Short (5-10) □ Medium (10-25) □ Long (25-50) □ Ongoing (50+)
What Makes This Special:
- [Unique element 1]
- [Unique element 2]
- [Unique element 3]
Player Buy-In: “I agree to [what players need to commit to]”
Quick Template 2: Minimal World Foundation (Week -6)
[World Name] Overview
Elevator Pitch: [One paragraph: What makes this world unique]
Starting Location: [Settlement/Region name]
- Description: [2-3 sentences]
- Current Problem: [What needs heroes]
Three World Truths:
- [Something fundamentally different]
- [How magic/technology works]
- [Recent event affecting everyone]
Gods & Magic:
- Divine: [Are gods real? Active?]
- Arcane: [How common? Feared?]
Starting Factions:
- [Faction]: [What they want]
- [Faction]: [What they want]
- [Faction]: [What they want]
Quick Template 3: Session Zero Checklist (Week -4)
Agenda (2-3 hours)
- Campaign pitch (15 min)
- Safety & expectations (15 min)
- Character creation (60 min)
- Party connections (30 min)
- Schedule & logistics (15 min)
Critical Agreements
Safety:
- Lines: [Never include these]
- Veils: [Fade to black for these]
Table Rules:
- Session Length: [X hours]
- Attendance: [Minimum to play]
- PvP: [Policy]
Character Requirements:
- Starting level: [X]
- Stats: [Method]
- Must have: [Connection to party and location]
Schedule: [Day/Time/Frequency]
Quick Template 4: Character Integration (Week -2)
Player Characters
| Player | Character | Class | Personal Goal | Connection |
|---|---|---|---|---|
| [Name] | [Char] | [Class] | [Goal] | [To party] |
| [Name] | [Char] | [Class] | [Goal] | [To party] |
| [Name] | [Char] | [Class] | [Goal] | [To party] |
| [Name] | [Char] | [Class] | [Goal] | [To party] |
Party Connections
[Simple diagram showing how PCs know each other]
Integration Hooks
- [Character]: [Personal hook for first adventure]
- [Character]: [Personal hook for first adventure]
- [Character]: [Personal hook for first adventure]
- [Character]: [Personal hook for first adventure]
Party’s Shared Element: [What unites them]
Quick Template 5: First Module (Week -1)
Module 1: [Title]
Sessions: 3-4
Level: 1-2
Module Question: [What gets resolved?]
The Hook: [How adventure starts - one paragraph]
Session Breakdown:
- Session 1: Hook → Initial Investigation
- Session 2: Complication → Key Discovery
- Session 3: Preparation → Confrontation
- Session 4 (if needed): Resolution → Next Hook
Key NPCs:
- [Villain]: Wants [goal]
- [Ally]: Offers [help]
- [Wild Card]: Seeks [personal aim]
Main Locations:
- [Starting Point]: Where [event] happens
- [Investigation Site]: Learn [information]
- [Confrontation Site]: Face [challenge]
Critical Information:
- Must Learn: [Plot-critical clue]
- Should Learn: [Helpful context]
- Could Learn: [Bonus secret]
Treasure: [What they’ll definitely find]
Quick Template 6: First Session Prep (Week 0)
Session 1 - [Date]
Strong Start: [First scene - immediate action or decision]
Tonight’s Arc (for [X]-hour session):
- Opening ([X] min): [What happens]
- Development ([X] min): [What happens]
- Climax/Cliffhanger ([X] min): [Ending goal]
Essential NPCs:
- [Name]: [Appearance], wants [goal], knows [info]
- [Name]: [Appearance], wants [goal], knows [info]
Secrets Available:
- [Critical]: Found by [multiple methods]
- [Helpful]: Found by [methods]
- [Interesting]: Found by [methods]
If Combat: [Enemies] in [location] using [tactics]
Session Goals:
- Party united with purpose
- Clear next objective
- One personal hook planted
- Players excited for session 2
Expansion Strategy
After launching successfully:
- Week 2-3: Expand world overview
- Week 4-5: Detail starting region
- Week 6-8: Develop second module
- Week 9+: Add documents as needed
Minimum Viable Documentation
If overwhelmed, use just these four:
- One-Page Campaign Summary (combines pitch + world)
- Current Module Sheet (combines module + NPCs)
- Session Checklist (simplified prep)
- NPC Card (all NPC tracking)
Remember: Perfect documentation is the enemy of playing. These templates get you started—expand only as needed!