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id: table_expectations title: Table Expectations & Logistics type: table_expectations level: campaign purpose: Set clear boundaries and logistics before anyone invests time in characters author: Mimir Team variables:

  • name: game_tone type: string description: The tone and style of the game default: “Heroic adventure with consequences” required: true
  • name: content_rating type: string description: Content rating and boundaries default: “PG-13 (violence yes, graphic descriptions no)” required: true
  • name: lethality_level type: string description: How lethal is the game default: “Moderate (death possible but not arbitrary)” required: true
  • name: session_day type: string description: Regular session day default: “[Day]” required: true
  • name: session_time type: string description: Regular session time default: “[Time]” required: true
  • name: session_frequency type: string description: How often sessions occur default: “Weekly” required: true
  • name: session_length type: string description: Typical session length default: “3-4 hours” required: true

Table Expectations & Logistics

Game Style

  • Tone: {{ game_tone }}
  • Rating: {{ content_rating }}
  • Lethality: {{ lethality_level }}
  • Roleplay: Expected but not required to do voices
  • Focus: Collaborative storytelling over rules mastery

Safety Tools

We use the following tools to ensure everyone’s comfort:

  • Lines: Topics we won’t include at all (established at Session Zero)
  • Veils: Topics we’ll “fade to black” on
  • X-Card: Anyone can tap/say “X” to skip content, no questions asked
  • Check-ins: Regular temperature checks on comfort
  • Open Door: Anyone can step away if needed

Scheduling

  • Day/Time: {{ session_day }} at {{ session_time }}
  • Frequency: {{ session_frequency }}
  • Length: {{ session_length }}
  • Attendance: Life happens, but please give notice when possible
  • Quorum: Game runs with 3+ players present
  • Cancellation: 24-hour notice when possible

Table Rules

  • Phones: On silent, urgent calls are fine
  • Rules Disputes: Quick lookup, DM ruling stands, discuss after session
  • Spotlight Sharing: Everyone gets moments to shine
  • PvP: Only with consent from all involved
  • Meta-gaming: Try to separate player and character knowledge
  • Note-taking: Appreciated but not required

House Rules

  • Inspiration: Earned for good RP, clever solutions, helping others shine
  • Critical Hits: Max damage plus rolled damage
  • Drinking Potions: Bonus action for yourself, action for others
  • Death Saves: Rolled privately to increase tension
  • Encumbrance: Using simplified slot system

What I Provide as DM

  • All necessary rules materials
  • Maps and handouts
  • Music and ambiance (if desired)
  • Snacks and water
  • Dice if you need them
  • Patience and enthusiasm

What I Ask of Players

  • Arrive ready to play
  • Know your character’s basic abilities
  • Engage with the world and other players
  • Take notes on important details
  • Communicate openly about comfort and fun
  • Bring snacks to share (optional but appreciated)

Communication

  • Between Sessions: [Discord/Email/Text]
  • Scheduling: [Tool/Platform]
  • Questions: Always welcome
  • Feedback: Regular check-ins after sessions

Campaign Expectations

  • Duration: Aiming for [estimated length]
  • Character Death: Will be dramatic and meaningful
  • Backstory Integration: Will weave into main plot
  • Player Agency: Your choices matter and have consequences
  • World Building: Players can contribute to lore

The Most Important Rule

We’re here to have fun together. If you’re not having fun, let’s talk about how to fix that.