id: table_expectations title: Table Expectations & Logistics type: table_expectations level: campaign purpose: Set clear boundaries and logistics before anyone invests time in characters author: Mimir Team variables:
- name: game_tone type: string description: The tone and style of the game default: “Heroic adventure with consequences” required: true
- name: content_rating type: string description: Content rating and boundaries default: “PG-13 (violence yes, graphic descriptions no)” required: true
- name: lethality_level type: string description: How lethal is the game default: “Moderate (death possible but not arbitrary)” required: true
- name: session_day type: string description: Regular session day default: “[Day]” required: true
- name: session_time type: string description: Regular session time default: “[Time]” required: true
- name: session_frequency type: string description: How often sessions occur default: “Weekly” required: true
- name: session_length type: string description: Typical session length default: “3-4 hours” required: true
Table Expectations & Logistics
Game Style
- Tone: {{ game_tone }}
- Rating: {{ content_rating }}
- Lethality: {{ lethality_level }}
- Roleplay: Expected but not required to do voices
- Focus: Collaborative storytelling over rules mastery
Safety Tools
We use the following tools to ensure everyone’s comfort:
- Lines: Topics we won’t include at all (established at Session Zero)
- Veils: Topics we’ll “fade to black” on
- X-Card: Anyone can tap/say “X” to skip content, no questions asked
- Check-ins: Regular temperature checks on comfort
- Open Door: Anyone can step away if needed
Scheduling
- Day/Time: {{ session_day }} at {{ session_time }}
- Frequency: {{ session_frequency }}
- Length: {{ session_length }}
- Attendance: Life happens, but please give notice when possible
- Quorum: Game runs with 3+ players present
- Cancellation: 24-hour notice when possible
Table Rules
- Phones: On silent, urgent calls are fine
- Rules Disputes: Quick lookup, DM ruling stands, discuss after session
- Spotlight Sharing: Everyone gets moments to shine
- PvP: Only with consent from all involved
- Meta-gaming: Try to separate player and character knowledge
- Note-taking: Appreciated but not required
House Rules
- Inspiration: Earned for good RP, clever solutions, helping others shine
- Critical Hits: Max damage plus rolled damage
- Drinking Potions: Bonus action for yourself, action for others
- Death Saves: Rolled privately to increase tension
- Encumbrance: Using simplified slot system
What I Provide as DM
- All necessary rules materials
- Maps and handouts
- Music and ambiance (if desired)
- Snacks and water
- Dice if you need them
- Patience and enthusiasm
What I Ask of Players
- Arrive ready to play
- Know your character’s basic abilities
- Engage with the world and other players
- Take notes on important details
- Communicate openly about comfort and fun
- Bring snacks to share (optional but appreciated)
Communication
- Between Sessions: [Discord/Email/Text]
- Scheduling: [Tool/Platform]
- Questions: Always welcome
- Feedback: Regular check-ins after sessions
Campaign Expectations
- Duration: Aiming for [estimated length]
- Character Death: Will be dramatic and meaningful
- Backstory Integration: Will weave into main plot
- Player Agency: Your choices matter and have consequences
- World Building: Players can contribute to lore
The Most Important Rule
We’re here to have fun together. If you’re not having fun, let’s talk about how to fix that.