How to Use the Boards - Plain Instructions
The Two-Board System
Campaign management uses two boards:
- Campaign Board - Tracks the big picture (whole campaign lifecycle)
- Module Board - Tracks adventure content (runnable modules)
Sessions are when you actually play—they’re not a planning layer. A module might take 1 session or 6 sessions to complete; that’s determined by your players, not your planning.
Starting a Campaign
You start with the CAMPAIGN BOARD in Concept stage.
During Concept stage, you create:
- Campaign spark ideas (on index cards)
- Campaign Pitch (1 page)
- Big Three Document (1 page)
- First Module Outline (1-2 pages)
You’re ready to move to Session Zero stage when:
- Players read Campaign Pitch and show interest
In CAMPAIGN BOARD Session Zero stage, you create:
- Starting Scenario (1-2 pages)
- World Primer (2-3 pages)
- Character Guidelines (1 page)
- Table Expectations (1 page)
- Character Integration Forms
- Session Zero Packet (compiled from above)
You’re ready to move to Integration stage when:
- Session Zero is complete
In CAMPAIGN BOARD Integration stage, you create:
- Campaign Bible (themes, world, rules)
- Character Integration Notes (from Session Zero forms)
- Major NPCs Document
- World Events Timeline
NOW you start using the MODULE BOARD for the first time.
You’re ready to move Campaign Board to Active stage when:
- First module launches (first session runs)
Managing Modules
In MODULE BOARD Backlog stage (starts after Session Zero), you create:
- Module concept cards (based on PC interests)
You’re ready to move a module to Planning stage when:
- Current module is nearly complete (or immediately after Session Zero for first module)
In MODULE BOARD Planning stage, you create:
- Module Overview with front matter (monsters, NPCs, items references)
You’re ready to move to Development stage when:
- Module Overview is complete with all catalog references
In MODULE BOARD Development stage, you create:
- Adventure Content (read-aloud text, encounter details)
- Locations (maps, descriptions)
- Clues & Information (what players can discover)
- DM Notes (pacing, scaling, troubleshooting)
You’re ready to move to Ready stage when:
- Module is complete and runnable
In MODULE BOARD Ready stage, you:
- Final review of module content
- Ensure all materials are ready (handouts, maps, stat blocks)
- System syncs front matter to separate monsters.md, npcs.md, items.md files
You’re ready to move Module to Active stage when:
- You begin running the module
In MODULE BOARD Active stage, you:
- Run the module over however many sessions it takes
- Capture Play Notes after each session
- Track what happened for continuity
You’re ready to move Module to Complete stage when:
- The module’s story is resolved (however that happens)
In MODULE BOARD Complete stage, you create:
- Post-Module Notes (what happened, consequences, threads for next module)
- Update Campaign Bible with new established facts
- Archive the module
Running Sessions
Sessions aren’t planned—they happen. Here’s the workflow:
Before Each Session (1-2 hours prep)
- Review where you are in the active module
- Note which scenes/encounters are likely next
- Prep NPCs who might appear
- Gather materials (maps, handouts, stat blocks)
During the Session
Run the module content, adapting to player choices.
After Each Session (10-15 minutes)
Create Play Notes capturing:
- What happened
- Player reactions
- Dangling threads
- DM notes for next time
For detailed guidance on running sessions, see Running the Game.
The Two Binders Pattern
- Campaign Binder - Created during Integration stage
- Module Binder - Created during Development stage
Each binder contains the documents created at that board level.
Key Rules
- You don’t touch Module Board until after Session Zero
- Campaign Board tracks big picture (whole campaign)
- Module Board tracks adventure content (runnable modules)
- Sessions are play time, not planning units
- A module takes as many sessions as it takes