Glossary
Definitions of terms used in Mimir.
A
- Ambient Light
- The base lighting level for a map (bright, dim, or dark). Affects what characters can see before accounting for light sources.
B
- Blackout
- A mode that hides everything from the player display. Used for dramatic reveals or setup.
C
- Campaign
- A collection of modules, characters, and documents representing a D&D adventure series.
- Campaign Dashboard
- The main interface for managing a campaign, with tabs for Campaign, Modules, NPCs, and PCs.
D
- Darkvision
- A character trait allowing sight in darkness as if it were dim light. Common among elves, dwarves, and other races.
- Document
- A text entry for notes, descriptions, or session prep. Can be attached to campaigns or modules.
E
- Encounter Tag
- A label for grouping monsters by location or encounter (e.g., “Cave Entrance”, “Boss Room”).
F
- Fog of War
- System that hides map areas outside PC vision. Reveals as characters move.
G
- Grid
- The square overlay on maps representing 5-foot spaces. Configurable size and offset.
L
- Light Source
- An object that creates illumination on the map (torch, lantern, candle). Affects fog of war.
- LOS (Line of Sight)
- Calculation determining what characters can see based on walls and obstructions.
M
- Module
- A self-contained adventure within a campaign. Contains maps, monsters, NPCs, and documents.
- Monster
- A creature from the D&D catalog added to encounters. Has stats, actions, and abilities.
N
- NPC (Non-Player Character)
- A character controlled by the DM. Can be simple (name and description) or full stat block.
P
- PC (Player Character)
- A character controlled by a player. Created with full stats using the character wizard.
- Play Mode
- The interface for running game sessions. Includes map display, monster stats, and session notes.
- Player Display
- A second window showing what players see. Applies fog of war and hides DM information.
R
- Reveal Map
- A toggle that shows the entire map to players, bypassing fog of war.
S
- Session Notes
- Auto-saving text area in Play Mode for tracking HP, initiative, and events.
T
- Token
- A visual representation of a creature or object on the map. Can be moved and configured.
- Token Palette
- The panel showing available tokens to place on a map.
- Token Setup
- The modal for placing and configuring tokens on a map before play.
U
- UVTT
- Universal Virtual Tabletop format. Map files that include grid and wall data.
V
- Vision Radius
- How far a character can see, affected by darkvision and light sources.
- Viewport
- The visible area of the map. Can be synced between DM and player display.