Your First Campaign
This tutorial walks you through creating your first campaign in Mimir. By the end, you’ll have a fully configured campaign ready for adventure modules and session play.
Time to complete: 5-10 minutes
What you’ll learn:
- Navigate the Mimir interface
- Create a new campaign
- Explore the Campaign Dashboard
- Understand the four dashboard tabs
Prerequisites
- Mimir installed and running
- No additional setup required
Step 1: Launch Mimir
When you launch Mimir, you’ll see the home screen with the floating Mimir skull and the tagline “Your arcane companion for D&D 5e campaign management.”

The header bar contains:
- Mimir logo (skull icon) - Click to return home
- Campaign selector - Switch between campaigns
- Characters - Create and manage PCs and NPCs
- Reference - Open the D&D 5e reference library
- Settings (gear icon) - Configure application preferences
Step 2: Create a New Campaign
There are two ways to create a campaign:
Option A: Using the Campaign Selector
- Click the Campaign Selector dropdown in the header
- Click + New Campaign
Option B: Direct Navigation
- Navigate to
/campaigns/newin the URL
Either method opens the Create New Campaign form.
Step 3: Fill in Campaign Details
The campaign creation form has two fields:
Campaign Name (Required)
Enter a descriptive name for your campaign. This appears throughout Mimir and in exported materials.
Example: “Curse of Strahd”, “Homebrew - The Shattered Realms”, “One-Shot: Goblin Heist”
Description (Optional)
Add notes about your campaign concept, themes, or setting. This is for your reference only.
Example: “Gothic horror campaign set in the domain of Barovia. Players are trapped and must defeat the vampire Strahd von Zarovich.”
Step 4: Create the Campaign
Click Create Campaign. Mimir will:
- Create the campaign in the database
- Redirect you to the Campaign Dashboard
Step 5: Explore the Campaign Dashboard
The Campaign Dashboard is your command center for the entire campaign. It has a header showing your campaign name and four tabs for organizing different aspects of your game.

The Dashboard Tabs
Campaign Tab
The world-building hub. Use this tab for:
- Campaign setting notes
- Lore and history
- Factions and organizations
- World documents
This is where you develop the broader context of your campaign world.
Modules Tab
Adventure modules are self-contained adventures within your campaign. This tab shows:
- All modules in the campaign
- Module status (preparation stage)
- Quick actions to edit or play modules
You’ll create your first module in the next tutorial.
NPCs Tab
Non-player characters for this campaign. Track:
- Major NPCs and villains
- Recurring characters
- NPC relationships and notes
NPCs can be shared across modules or specific to one adventure.
PCs Tab
Player characters in this campaign. Manage:
- Character assignments
- Player-character relationships
- Quick access to character sheets
Characters are created separately (in the Characters section) and assigned to campaigns here.
Step 6: Campaign Actions
The dashboard header includes an Export Archive button. This creates a backup of your entire campaign including:
- All documents and notes
- Module data
- Maps and tokens
- Character assignments
Use this regularly for backups or when moving campaigns between computers.
What’s Next?
Your campaign is ready! Here are your next steps:
- Create your first module - Build an adventure with maps and encounters
- Add characters - Create PCs for your players
- Explore the Reference - Browse monsters, spells, and items for inspiration
Quick Reference
| Action | How To |
|---|---|
| Create campaign | Campaign Selector → + New Campaign |
| Switch campaigns | Campaign Selector dropdown |
| Access dashboard | Click campaign name in selector |
| Export backup | Dashboard → Export Archive |
| Return home | Click Mimir skull icon |
Next tutorial: Your First Module