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id: faction_overview title: Faction Overview type: faction_overview level: campaign purpose: Quick reference for all major factions and their relationships author: Mimir Team variables: []

Faction Overview

Faction Summary Table

FactionLeaderGoalAttitude to PartyPower Level
[Name][Leader][Primary goal][Friendly/Neutral/Hostile][1-5]

Major Factions

[Faction Name 1]

Type: [Government/Guild/Cult/Criminal/Military/Religious/etc.] Leader: [Name and brief description] Headquarters: [Location]

Goals:

  • Primary: [Main objective]
  • Secondary: [Supporting objectives]

Resources:

  • [What they control - money, soldiers, magic, information]

Relationship with Party:

  • Current standing: [Friendly/Neutral/Hostile]
  • Key contact: [NPC name]
  • Party reputation: [How they view the party]

Conflicts:

  • Allied with: [Other factions]
  • Opposed to: [Other factions]

[Faction Name 2]

Type: Leader: Headquarters:

Goals:

  • Primary:
  • Secondary:

Resources:

Relationship with Party:

  • Current standing:
  • Key contact:
  • Party reputation:

Conflicts:

  • Allied with:
  • Opposed to:

Faction Relationship Map

[Faction A] ←--allies--→ [Faction B]
     ↑                        |
   enemies                  trade
     |                        ↓
[Faction C] ←--rivals--→ [Faction D]

Party Reputation Tracker

FactionStarting RepCurrent RepRecent Actions
[Name]Neutral

Reputation Scale:

  • Hostile (-2): Active enemies, will attack on sight
  • Unfriendly (-1): Suspicious, uncooperative
  • Neutral (0): No strong feelings
  • Friendly (+1): Helpful, offers basic assistance
  • Allied (+2): Strong supporters, significant aid

Faction Development Notes

Upcoming Events

  • [Faction] is planning [action] which will affect [other faction/party]

Story Hooks

  • [Faction-related adventure opportunity]

Changes Since Start

  • [How factions have shifted due to party actions]