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id: clue_tracker title: Clue Tracker type: clue_tracker level: module purpose: Track clues and information flow in mystery scenarios author: Mimir Team variables: []

Clue Tracker

Managing information flow through your module


Essential Clues (Must Find)

These clues are critical to completing the module. Each has multiple discovery methods.

Clue 1: [Clue Name]

The Information: [What the clue reveals]
Why It Matters: [How it advances the story]

Discovery Methods:

  • Location: [Where] - [How it’s found]
  • NPC: [Who] - [What triggers reveal]
  • Action: [What PCs do] - [Result]

Status: □ Not Found | □ Found | □ Understood


Clue 2: [Clue Name]

The Information: [What the clue reveals]
Why It Matters: [How it advances the story]

Discovery Methods:

  • Location: [Where] - [How it’s found]
  • NPC: [Who] - [What triggers reveal]
  • Action: [What PCs do] - [Result]

Status: □ Not Found | □ Found | □ Understood


Clue 3: [Clue Name]

The Information: [What the clue reveals]
Why It Matters: [How it advances the story]

Discovery Methods:

  • Location: [Where] - [How it’s found]
  • NPC: [Who] - [What triggers reveal]
  • Action: [What PCs do] - [Result]

Status: □ Not Found | □ Found | □ Understood


Supporting Information (Helpful but Optional)

Supporting Clue: [Name]

Information: [What it reveals]
Found Via: [Single method]
Benefit: [How it helps if found]
Status: □ Not Found | □ Found

Supporting Clue: [Name]

Information: [What it reveals]
Found Via: [Single method]
Benefit: [How it helps if found]
Status: □ Not Found | □ Found


Red Herrings (Intentional Misdirection)

Red Herring: [Name]

False Lead: [What it suggests]
Why Believable: [What makes it credible]
Truth: [What’s actually happening]
Purpose: [Why include this misdirection]


Player Theories Tracker

Track what your players think is happening:

SessionPlayerTheoryAccuracyResponse
[#][Name][What they think][Right/Wrong/Partial][How to guide]
[#][Name][What they think][Right/Wrong/Partial][How to guide]

Information Flow Checklist

Session Start

  • Review which clues found last session
  • Check if any clues were misunderstood
  • Plan which clues available this session

During Play

  • Mark clues as discovered
  • Note HOW each clue was found
  • Track player interpretations

Session End

  • Verify essential clues on track
  • Identify any needed course corrections
  • Plan next session’s information availability

Emergency Clue Delivery

If players are stuck:

The Helpful NPC: [Name] arrives with [partial clue] because [reason]

The Environmental Reveal: [Event] happens, revealing [clue]

The Overheard Conversation: PCs hear [NPCs] discussing [clue]

The Dream/Vision: [Character] experiences [revelation] showing [clue]


Module Completion Requirements

Essential clues needed to reach conclusion:

  • [Clue 1 found and understood]
  • [Clue 2 found and understood]
  • [Clue 3 found and understood]
  • [Players made the connection between clues]
  • [Players know where/how to proceed]