id: clue_tracker title: Clue Tracker type: clue_tracker level: module purpose: Track clues and information flow in mystery scenarios author: Mimir Team variables: []
Clue Tracker
Managing information flow through your module
Essential Clues (Must Find)
These clues are critical to completing the module. Each has multiple discovery methods.
Clue 1: [Clue Name]
The Information: [What the clue reveals]
Why It Matters: [How it advances the story]
Discovery Methods:
- □ Location: [Where] - [How it’s found]
- □ NPC: [Who] - [What triggers reveal]
- □ Action: [What PCs do] - [Result]
Status: □ Not Found | □ Found | □ Understood
Clue 2: [Clue Name]
The Information: [What the clue reveals]
Why It Matters: [How it advances the story]
Discovery Methods:
- □ Location: [Where] - [How it’s found]
- □ NPC: [Who] - [What triggers reveal]
- □ Action: [What PCs do] - [Result]
Status: □ Not Found | □ Found | □ Understood
Clue 3: [Clue Name]
The Information: [What the clue reveals]
Why It Matters: [How it advances the story]
Discovery Methods:
- □ Location: [Where] - [How it’s found]
- □ NPC: [Who] - [What triggers reveal]
- □ Action: [What PCs do] - [Result]
Status: □ Not Found | □ Found | □ Understood
Supporting Information (Helpful but Optional)
Supporting Clue: [Name]
Information: [What it reveals]
Found Via: [Single method]
Benefit: [How it helps if found]
Status: □ Not Found | □ Found
Supporting Clue: [Name]
Information: [What it reveals]
Found Via: [Single method]
Benefit: [How it helps if found]
Status: □ Not Found | □ Found
Red Herrings (Intentional Misdirection)
Red Herring: [Name]
False Lead: [What it suggests]
Why Believable: [What makes it credible]
Truth: [What’s actually happening]
Purpose: [Why include this misdirection]
Player Theories Tracker
Track what your players think is happening:
| Session | Player | Theory | Accuracy | Response |
|---|---|---|---|---|
| [#] | [Name] | [What they think] | [Right/Wrong/Partial] | [How to guide] |
| [#] | [Name] | [What they think] | [Right/Wrong/Partial] | [How to guide] |
Information Flow Checklist
Session Start
- Review which clues found last session
- Check if any clues were misunderstood
- Plan which clues available this session
During Play
- Mark clues as discovered
- Note HOW each clue was found
- Track player interpretations
Session End
- Verify essential clues on track
- Identify any needed course corrections
- Plan next session’s information availability
Emergency Clue Delivery
If players are stuck:
The Helpful NPC: [Name] arrives with [partial clue] because [reason]
The Environmental Reveal: [Event] happens, revealing [clue]
The Overheard Conversation: PCs hear [NPCs] discussing [clue]
The Dream/Vision: [Character] experiences [revelation] showing [clue]
Module Completion Requirements
Essential clues needed to reach conclusion:
- [Clue 1 found and understood]
- [Clue 2 found and understood]
- [Clue 3 found and understood]
- [Players made the connection between clues]
- [Players know where/how to proceed]