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id: house_rules title: House Rules type: house_rules level: campaign purpose: Document modifications to the base game rules for this campaign author: Mimir Team variables: []

House Rules

Combat Modifications

Critical Hits

Max damage + roll (standard)

Death Saves

Standard rules

Flanking

No flanking bonus

Initiative

  • Standard roll at start of combat
  • Ties go to players over monsters
  • Between players: higher DEX modifier wins

Roleplaying & Inspiration

Inspiration

GM awards for roleplay and clever ideas

Skill Checks

  • Group checks: Majority must succeed
  • Help action requires relevant proficiency
  • Passive checks used for ongoing awareness

Spellcasting

  • Material components: Ignored if no cost listed
  • Spell identification: Arcana check (DC 15 + spell level) as reaction
  • Counterspell: Must identify spell first to counter with matching level

Resting

  • Short rest: 1 hour
  • Long rest: 8 hours (only once per 24 hours)
  • Sleep interruption: 1 hour of combat allowed before rest fails

Character Advancement

  • Milestone leveling (no XP tracking)
  • Level-ups occur at session end when narratively appropriate
  • New features available immediately upon level-up

Table Etiquette

  • Phones silenced during play
  • Dice must land flat on the table
  • Re-roll cocked dice
  • Declare actions before rolling

Rule Disputes

  • GM makes a quick ruling to keep play moving
  • Look up the actual rule after the session
  • Adjust future rulings as needed