id: house_rules title: House Rules type: house_rules level: campaign purpose: Document modifications to the base game rules for this campaign author: Mimir Team variables: []
House Rules
Combat Modifications
Critical Hits
Max damage + roll (standard)
Death Saves
Standard rules
Flanking
No flanking bonus
Initiative
- Standard roll at start of combat
- Ties go to players over monsters
- Between players: higher DEX modifier wins
Roleplaying & Inspiration
Inspiration
GM awards for roleplay and clever ideas
Skill Checks
- Group checks: Majority must succeed
- Help action requires relevant proficiency
- Passive checks used for ongoing awareness
Spellcasting
- Material components: Ignored if no cost listed
- Spell identification: Arcana check (DC 15 + spell level) as reaction
- Counterspell: Must identify spell first to counter with matching level
Resting
- Short rest: 1 hour
- Long rest: 8 hours (only once per 24 hours)
- Sleep interruption: 1 hour of combat allowed before rest fails
Character Advancement
- Milestone leveling (no XP tracking)
- Level-ups occur at session end when narratively appropriate
- New features available immediately upon level-up
Table Etiquette
- Phones silenced during play
- Dice must land flat on the table
- Re-roll cocked dice
- Declare actions before rolling
Rule Disputes
- GM makes a quick ruling to keep play moving
- Look up the actual rule after the session
- Adjust future rulings as needed