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id: major_npc_tracker title: Major NPC Tracker type: major_npc_tracker level: handout purpose: Track important NPCs and their relationships author: Mimir Team variables:

  • name: npc_name type: string description: NPC name default: “[NPC Name]” required: true

Major NPC Tracker

Detailed profiles for campaign-critical NPCs


[NPC Name]

Identity

Full Name: [Including titles]
Apparent Age: [What they seem]
True Age: [If different]
Gender/Pronouns: [How they identify]
Role in World: [Position/occupation]
Role in Campaign: [Narrative function]

Characterization

Appearance

First Impression: [What PCs notice immediately]
Detailed Description: [Full physical description]
Distinguishing Marks: [Scars, tattoos, oddities]
Typical Attire: [How they dress]

Personality

Two Words: [Core traits, e.g., “Ambitious, Paranoid”]
Public Persona: [How they act in society]
Private Self: [Who they really are]
Quirks/Habits: [Memorable behaviors]

Voice & Speech

Sound: [Pitch, tone, accent]
Speech Pattern: [Fast/slow, formal/casual]
Catchphrase: “[Something they often say]”
Topics They Avoid: [What they won’t discuss]


Motivations & Goals

The Want

Immediate Goal: [What they’re working on now]
Medium-term Goal: [6 months to 2 years]
Life Goal: [Ultimate ambition]
What Success Looks Like: [Their perfect outcome]

The Need

What They Actually Need: [Often different from want]
What Holds Them Back: [Internal obstacle]
Moment of Truth: [When want conflicts with need]

The Fear

Greatest Fear: [What terrifies them]
How It Manifests: [Behavioral signs]
What They’ll Do to Avoid It: [Lengths they’ll go]


Resources & Capabilities

Personal Power

Combat Ability: □ None □ Basic □ Skilled □ Expert □ Legendary
Magic Ability: □ None □ Minor □ Moderate □ Major □ Archmage
Key Skills: [What they excel at]
Unique Abilities: [Special powers/items]

Social Power

Influence Level: □ Local □ Regional □ National □ International
Key Relationships: [Who they know]
Reputation: [How they’re known]
Loyal Followers: [Number and type]

Material Resources

Wealth Level: □ Poor □ Modest □ Comfortable □ Wealthy □ Vast
Properties: [What they own]
Special Items: [Magic items, artifacts]
Hidden Resources: [Secret advantages]


Relationships

Allies & Associates

NameRelationshipStrengthNotes
[Name][Connection][Strong/Moderate/Weak][Details]
[Name][Connection][Strong/Moderate/Weak][Details]

Enemies & Rivals

NameConflict TypeIntensityCurrent Status
[Name][Why opposed][Cold/Active/Hot][Recent events]
[Name][Why opposed][Cold/Active/Hot][Recent events]

Complicated Relationships

[Name]: [Complex dynamic explained]


Campaign Integration

Story Purpose

Narrative Role: [Mentor/Villain/Catalyst/etc.]
Theme Connection: [How they embody campaign themes]
PC Connection: [How they relate to party]

Information They Possess

  • Will Share Freely: [Open knowledge]
  • Will Trade: [Conditional info]
  • Will Hide: [Secrets they keep]
  • Doesn’t Know They Know: [Unconscious knowledge]

Services Available

  • Always: [What they’ll do anytime]
  • For Price: [What costs the PCs]
  • If Desperate: [Emergency options]
  • Never: [Hard boundaries]

Interaction Guidelines

Approach Modifiers

ApproachModifierReason
Respectful+2Values propriety
Intimidation-5Won’t be bullied
Bribery+0Depends on amount
Deception-2Good at reading people
Shared Interest+3Loves [topic]

Triggers

Positive Triggers:

  • Mention [topic/person]
  • Show [behavior]
  • Offer [thing]

Negative Triggers:

  • Insult [valued thing]
  • Threaten [protected person]
  • Question [sensitive topic]

Evolution & Arc

Character Arc

Starting Point: [Who they are now]
Pressure Point: [What forces change]
Potential Development: [How they might grow]
Possible Endings: [Their fate options]

Campaign Milestones

  • First Meeting with PCs
  • Reveals True Nature
  • Major Alliance/Betrayal
  • Crisis Moment
  • Resolution

Play History

Session Log

SessionEventImpactStatus Change
[#][What happened][How it affected them][New status]
[#][What happened][How it affected them][New status]

PC Relationships

PCCurrent StatusHistoryPotential
[Name][Ally/Enemy/Neutral][Key events][Where it’s going]
[Name][Ally/Enemy/Neutral][Key events][Where it’s going]

DM Notes

Inspiration: [Real person or character]
Theme Song: [Music that captures them]
Visual Reference: [Art/photo inspiration]
RP Notes: [How to portray them]
Plot Threads: [Stories they enable]

If PCs Kill Them: [Consequences and replacement]
If PCs Ally Fully: [How campaign changes]
If PCs Ignore: [What they do independently]


Copy this template for each major NPC. Update after significant interactions.