Create a Module
Add adventure modules to your campaign.
What is a Module?
A module is a self-contained adventure:
- “The Goblin Hideout”
- “Dragon’s Lair”
- “The Haunted Manor”
Each module has its own maps, monsters, NPCs, and documents.

Steps
- Open your campaign dashboard
- Go to the Modules tab
- Click the + button
- Fill in the module details:
- Module Name - Descriptive title for the adventure
- Module Type - Select type (Standard Adventure, Mystery, Dungeon Crawl, Heist, Horror, Political Intrigue)
- Description (optional) - Notes about the module
- Click Create
After Creation
Your new module appears in the modules table with action buttons for Play, Open, and PDF export.
Organizing Modules
Modules are numbered in creation order:
- Module 1: “Cragmaw Hideout”
- Module 2: “Cragmaw Castle”
- Module 3: “Wave Echo Cave”
Use descriptive names to identify content.
Tips
- Create one module per dungeon or major location
- Break large adventures into multiple modules
- Start with your first session’s content
- Add more modules as players progress