Fog of War
Control what players can see on the map using fog of war and line of sight.

How Fog of War Works
Fog of war reveals areas based on:
- PC token positions
- Vision radius (darkvision)
- Active light sources
- Wall obstructions (UVTT maps)
Vision Modes
Fog Mode
- Map is hidden outside PC vision
- Only revealed areas are visible to players
- Creates exploration atmosphere
Token Mode

- Entire map is visible
- Enemy tokens are hidden outside PC vision
- Useful for exploration without hiding geography
Toggle between modes using the LOS switch in the toolbar.
Ambient Light
Set the base lighting level:
| Level | Effect |
|---|---|
| Bright | Full visibility within range |
| Dim | Muted colors, reduced perception |
| Dark | Only darkvision and light sources work |
Change using the ambient light dropdown.
Reveal Map
The Reveal Map toggle bypasses fog of war:
- Entire map visible to players
- All tokens visible (including hidden)
- Use for area overviews or non-combat scenes
Wall Occlusion
UVTT maps include wall data for accurate line of sight:
- Walls block vision
- Doors can be open or closed
- Creates realistic room-by-room exploration
Standard image maps don’t have wall data - vision is circular.
Tips
- Use darkness for dungeon atmosphere
- Toggle lights for dramatic effect
- Reveal Map for town maps where fog doesn’t make sense
- Switch to Token mode for complex combat