Running Your First Session
This tutorial walks you through using Play Mode to run a game session. You’ll learn how to manage maps, control fog of war, move tokens, and keep session notes.
Time to complete: 10-15 minutes
What you’ll learn:
- Enter and exit Play Mode
- Navigate the Play Mode interface
- Control fog of war and line of sight
- Move tokens and manage encounters
- Use session notes
Prerequisites
- A module with at least one map and some tokens (Tutorial 2)
- Understanding of the Campaign Dashboard
Step 1: Enter Play Mode
There are two ways to start a play session:
From the Module Dashboard
- Open your campaign and go to the Modules tab
- Select your module from the sidebar
- Click the Play button in the module header
From the Maps List
- In the module dashboard, find your map in the Maps section
- Click the map, then use the Play action
Either method takes you to Play Mode.
Step 2: Tour the Play Mode Interface
Play Mode has a different layout optimized for running the game:
Header Bar
- Back to Prep - Return to the module dashboard
- Module Name - Shows which module you’re playing
- PLAY MODE badge - Visual confirmation you’re in play mode
- Player Display - Open/close the player display window
- Blackout - Hide everything from players temporarily
- End Session - Exit play mode
Left Sidebar
A collapsible panel containing:
Monsters - All monsters in the module
- Shows quantity (e.g., “3× Goblin”)
- Click to view stat block
- Grouped by encounter tag
Maps - All maps in the module
- Click to switch the active map
- Active map shows a play icon
- Maps from other modules in the campaign are also available
Main Area
The tactical map display with:
- Current map image
- Grid overlay
- Token positions
- Fog of war (if using UVTT maps with walls)
Bottom Panel
Session Notes - Collapsible notes area
- Auto-saves as you type
- Persists between sessions
- Great for tracking HP, initiative, events
Step 3: Understanding the Map Controls
The map toolbar (top of main area) provides essential controls:
Zoom Controls
- −/+ buttons - Zoom in and out
- Percentage - Current zoom level
- Reset button - Fit map to view
Token Management
- Add Token - Quick-add a monster token to the map
- Add PCs - Place all campaign PCs on the map at once
Reveal Map Toggle
A danger-styled toggle that reveals the entire map to players. Use with caution - this bypasses fog of war completely.
Line of Sight Controls (UVTT maps only)
When using UVTT maps with wall data:
-
LOS Toggle - Switch between Fog and Token modes:
- Fog - Map is hidden outside PC vision areas
- Token - Map visible, but enemy tokens hidden outside vision
-
Debug button - Visualize line of sight calculations
-
Ambient Light - Set base lighting level:
- Bright - Full daylight
- Dim - Twilight or torchlight
- Dark - Complete darkness (darkvision only)
Viewport Sync
- Sync - Auto-sync your view to the player display
- Push View - Manually push current view to players
Step 4: Working with Tokens
Moving Tokens
- Click and hold a token
- Drag to the new position
- Release to place
Tokens snap to grid squares by default.
Token Visibility
Tokens have visibility states that affect what players see:
- Visible - Players see the token
- Hidden - Only DM sees (for surprise encounters)
Right-click a token to toggle visibility.
Interacting with Monster Tokens
Click a monster in the sidebar or on the map to open the Monster Stats Panel:
- Full stat block
- Actions and abilities
- Quick reference during combat
The panel slides in from the right without blocking the map.
Step 5: Controlling Fog of War
Fog of war automatically calculates what players can see based on:
- PC token positions
- Vision radius (based on darkvision)
- Light sources (torches, lanterns)
- Wall obstructions (UVTT maps only)
How Vision Works
- PC tokens reveal fog - Only PCs with “visible to players” reveal areas
- NPCs don’t reveal - NPC tokens don’t create vision
- Light sources extend vision - Placed light sources affect visibility
Lighting Controls
The ambient light dropdown affects base visibility:
- Bright - Everything visible within range
- Dim - Disadvantage on Perception, colors muted
- Dark - Only darkvision and light sources work
Toggle light sources on/off by right-clicking them on the map or using the player display controls.
Step 6: Using the Player Display
The Player Display shows a separate view for your players (on a TV, projector, or shared screen).
Opening Player Display
- Click Player Display in the header
- A new window opens (drag to your player-facing screen)
- The button changes to “Display Open”
What Players See
- Current map with fog of war applied
- Visible tokens only
- No monster names or stats
- Revealed areas based on PC vision
Blackout Mode
Click the Blackout button (eye icon) to:
- Hide everything from players
- Show a black screen
- Useful for dramatic reveals or bathroom breaks
Click again to restore the view.
Syncing Views
By default, auto-sync is enabled:
- When you pan/zoom, players see the same view
- Keeps everyone focused on the action
Disable sync for independent viewing, then use Push View to manually update the player display.
Step 7: Taking Session Notes
The collapsible notes panel at the bottom is perfect for:
- Initiative order
- HP tracking
- Important events
- NPC dialogue
- Player decisions
Using Notes
- Click Session Notes bar to expand
- Type your notes
- Notes auto-save as you type
- Status shows “Saving…” then “Saved”
Notes persist between sessions - they’re saved to your campaign folder.
Step 8: Ending the Session
When you’re done:
- Click End Session in the header
- You return to the module dashboard
- Session notes are saved
- Token positions are preserved
Your module is ready for the next session right where you left off.
Pro Tips
Combat Efficiency
- Open monster stats before combat starts
- Use session notes for initiative tracking
- Pre-position tokens for surprise encounters
Fog of War
- Place light sources at choke points
- Use darkness to create tension
- Toggle lights for dramatic effect
Player Display
- Use Blackout for reveals
- Sync view for guided exploration
- Push View for “cinematic” shots
Quick Reference
| Action | How To |
|---|---|
| Enter Play Mode | Module dashboard → Play button |
| Exit Play Mode | End Session button |
| Switch maps | Click map in sidebar |
| Move token | Drag and drop |
| View monster stats | Click monster in sidebar |
| Toggle fog mode | LOS toggle (Fog/Token) |
| Set ambient light | Light dropdown |
| Open player display | Player Display button |
| Blackout display | Eye icon (when display open) |
| Take notes | Session Notes panel |
Next tutorial: Player Display Setup