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Player Display Setup

This tutorial walks you through setting up and using the Player Display - a second window that shows your players what their characters can see while you maintain full DM control.

Time to complete: 5 minutes

What you’ll learn:

  • Set up a second screen for players
  • Open and control the Player Display
  • Understand what players see vs. what you see
  • Use Blackout mode for dramatic reveals

Prerequisites

  • Completed Tutorial 3 (Play Mode basics)
  • Ideally: a second monitor, TV, or projector for players

The Two-Screen Setup

The Player Display creates a two-screen experience:

Your Screen (DM)Player Screen
Full map with all tokensFog of war applied
Monster names and statsToken images only
Hidden tokens visibleHidden tokens invisible
All controls and toolsClean, focused view

This lets you manage everything behind the scenes while players see only what their characters would see.

Step 1: Connect Your Second Screen

Before opening the Player Display, connect your second screen:

  • TV or Monitor - HDMI/DisplayPort connection
  • Projector - For tabletop projection
  • Extended Display - Not mirrored (each screen shows different content)

Display Arrangement

On your computer:

  1. Open display settings
  2. Set to “Extend” (not “Mirror”)
  3. Arrange screens to match physical layout
  4. Note which screen is secondary

Step 2: Enter Play Mode

  1. Open your campaign
  2. Go to the Modules tab
  3. Select a module and click Play
  4. Make sure a map is active (click one in the sidebar)

Step 3: Open the Player Display

In the Play Mode header:

  1. Click the Player Display button
  2. A new window opens
  3. The button changes to show “Display Open”

Player Display Button

Position the Window

Drag the Player Display window to your secondary screen:

  1. Click and hold the window title bar
  2. Drag to the player-facing screen
  3. Maximize the window (or press F11 for fullscreen)

Tip: On macOS, you can use Mission Control to move windows between spaces. On Windows, use Win+Shift+Arrow keys.

Step 4: Understanding the Views

What You See (DM View)

DM View

Your view shows everything:

  • All tokens (visible and hidden)
  • Monster names and quantities
  • Full toolbar and controls
  • Line of sight visualization (debug mode)
  • Session notes panel

What Players See

Player View - Fog of War

Player View - Token Line of Sight

The player display shows:

  • The map image
  • Fog of war based on PC positions
  • Visible tokens only (no hidden enemies)
  • Token images without names
  • No controls or UI elements

Step 5: Controlling What Players See

Fog of War

Fog of war updates automatically based on:

  • Where PC tokens are positioned
  • Their vision radius (including darkvision)
  • Active light sources
  • Walls and obstacles (UVTT maps)

Move a PC token and watch the fog update in real-time on both screens.

Reveal Map Toggle

For situations where you want to show the whole map:

  1. Find the Reveal Map toggle in the toolbar
  2. Enable it to bypass fog of war
  3. Disable it to restore fog of war

Use this for:

  • Area maps without exploration
  • Post-combat wrap-up
  • Location reveals

Ambient Lighting

The ambient light level affects visibility:

LevelEffect
BrightNormal visibility, full colors
DimReduced visibility, muted colors
DarkOnly darkvision and light sources work

Change this to match the in-game environment (dungeon, night, etc.).

Step 6: Using Blackout Mode

The Blackout button (eye icon) appears when the display is open:

  1. Click Blackout to hide everything from players
  2. The player screen goes completely black
  3. Click again to restore the view

When to Use Blackout

  • Before the session - Set up tokens without revealing
  • Dramatic reveals - Build anticipation
  • Breaks - Bathroom/snack breaks
  • Map transitions - Switch maps without showing the change
  • Plot moments - Describe what happens before showing it

Step 7: Syncing Views

Control whether players see your exact viewport:

Auto-Sync (Default)

  • Your pan and zoom are mirrored
  • Players see what you focus on
  • Great for guided exploration

Manual Sync

  1. Click the Sync button to disable auto-sync
  2. Navigate freely on your screen
  3. Click Push View when ready to update players

Use Cases

ScenarioSync Setting
Guided dungeon crawlAuto-sync ON
Combat positioningAuto-sync OFF, push when ready
Looking ahead secretlyAuto-sync OFF
Theater of the mindBlackout ON

Step 8: Closing the Display

When your session ends:

  1. Click Player Display button again, or
  2. Close the player display window directly
  3. The button returns to its original state

The main Play Mode continues - you can reopen the display anytime.

Physical Setup Tips

TV/Monitor Setup

  • Position so all players can see
  • Adjust brightness for room lighting
  • Consider a TV mount or stand

Projector Setup

  • Project onto table or wall
  • Calibrate for grid accuracy
  • Consider ambient light levels

Virtual Setup

  • Share the player window via screen share
  • Use a separate browser window for remote players
  • Consider latency for viewport updates

Quick Reference

ActionHow To
Open player displayPlay Mode → Player Display button
Close player displayClick button again or close window
BlackoutEye icon (when display open)
Reveal entire mapReveal Map toggle
Change lightingAmbient light dropdown
Sync viewsSync button (toggle)
Push current viewPush View button

Troubleshooting

Display Opens on Wrong Screen

  • Drag window to correct screen
  • Maximize after moving

Players See Hidden Tokens

  • Check token visibility settings
  • Ensure “visible to players” is off for hidden tokens

Fog Not Updating

  • Verify PC tokens are marked visible
  • Check that PCs have a token on the active map
  • Confirm UVTT wall data loaded (for wall occlusion)

No Second Window

  • Check popup blocker settings
  • Try clicking the button again
  • Restart Play Mode

Next Steps

You’ve completed the tutorial series! You can now:

  • Create and manage campaigns
  • Build adventure modules with maps and encounters
  • Run sessions with fog of war
  • Use a second screen for players

Explore the How-To Guides for specific tasks, or check the Reference for detailed documentation.


Return to: Tutorials Overview