Skip to content

Faction Template

The template’s metadata:

---
id: faction_template
title: Faction Template
type: faction_template
level: campaign
purpose: Define factions and their goals, resources, and relationships
author: Mimir Team
variables:
- name: faction_name
type: string
description: Name of the faction
default: "[Faction Name]"
required: true
---

A power group in your world


Type: [Guild | Nation | Cult | Company | Secret Society | Crime Family | Religious Order]
Symbol: [Visual representation - heraldry, marking, sign]
Motto: “[Their saying or creed]”
Founded: [When and by whom]
Headquarters: [Primary location]


Known As: [What common people call them]
Reputation: [How they’re perceived]
Official Purpose: [What they claim to do]
Visible Activities: [What people see them doing]

Real Purpose: [What they actually do]
Secret Activities: [Hidden operations]
Inner Circle Knows: [Truth known only to leaders]


What they tell the world

  1. [Stated objective]
  2. [Claimed principle]
  3. [Public mission]

What they actually want

  1. [Hidden objective]
  2. [True ambition]
  3. [Ultimate plan]

What Drives Them: [Fear, greed, ideology, revenge, survival]
Why This Matters: [Deep reason for existence]


  • Negotiation: [How they make deals]
  • Conflict: [How they fight]
  • Expansion: [How they grow]
  • Problem-Solving: [Typical approach]
  • [Moral boundary]
  • [Practical limit]
  • [Sacred prohibition]
  • [Distinctive method]
  • [Recognized pattern]
  • [Trademark approach]

Current Leader: [Name and title]
Leadership Style: [Autocracy | Council | Democracy | Meritocracy]
Succession Method: [How new leaders chosen]
Inner Circle: [Key advisors/supporters]

Rank Title Responsibilities Requirements Numbers
1 [Highest] [Duties] [How achieved] [How many]
2 [Upper] [Duties] [How achieved] [How many]
3 [Middle] [Duties] [How achieved] [How many]
4 [Lower] [Duties] [How achieved] [How many]
5 [Entry] [Duties] [How achieved] [How many]
  • [Title]: [Unique position and purpose]
  • [Title]: [Unique position and purpose]
  • [Title]: [Unique position and purpose]

Standing Forces: [Number and type]
Elite Units: [Special forces]
Fortifications: [Defensive positions]
Weapons/Magic: [Special armaments]

Wealth Level: [Poor | Moderate | Wealthy | Vast]
Income Sources:

  • [Primary revenue]
  • [Secondary revenue]
  • [Hidden revenue]

Major Assets:

  • [Property/territory]
  • [Business/monopoly]
  • [Resource control]

Official Power: [Legitimate authority]
Soft Power: [Cultural influence]
Blackmail/Leverage: [Hidden control]
Allied Officials: [Supporters in power]

Spy Network: [Extent and quality]
Information Brokers: [Connections]
Secrets Held: [Dangerous knowledge]
Communication: [How they coordinate]

  • [Magic items/artifacts]
  • [Special knowledge]
  • [Divine favor]
  • [Monster allies]

Faction Relationship Strength Basis of Alliance Tensions
[Name] [Strong/Moderate/Weak] [Why allied] [Problems]
[Name] [Strong/Moderate/Weak] [Why allied] [Problems]
Faction Hostility Level Cause of Conflict Active Warfare?
[Name] [Cold/Hot/Open] [Why enemies] [Yes/No]
[Name] [Cold/Hot/Open] [Why enemies] [Yes/No]
Faction Relationship Potential Alliance Potential Conflict
[Name] [Status] [What would align them] [What would antagonize]

  1. [Operation Name]: [What they’re doing and why]
  2. [Operation Name]: [What they’re doing and why]
  3. [Operation Name]: [What they’re doing and why]

Seeking: [Types of people wanted]
Offering: [What they promise recruits]
Methods: [How they recruit]
Initiation: [What joining requires]

  • [External danger]
  • [Internal problem]
  • [Resource shortage]
  • [Time pressure]

Position: [Title]
Personality: [Two traits]
Public Goal: [What they claim to want]
Secret Goal: [What they really want]
Leverage: [How to influence them]

Position: [Title]
Personality: [Two traits]
Loyalty: [To leader or faction?]
Specialty: [What they handle]
Weakness: [Exploitable flaw]

Position: [Title]
Personality: [Two traits]
Unique Value: [Why faction needs them]
Price: [What keeps them loyal]
Wild Card: [Unpredictable element]


  • Services: [What they’ll do for money]
  • Resources: [What they’ll trade/sell]
  • Information: [What they know]
  • Protection: [From whom]
  • Position: [Membership benefits]
  • Immediate: [Current need]
  • Ongoing: [Regular service]
  • Eventual: [Long-term goal]
  1. [Mission type]: [Reward offered]
  2. [Mission type]: [Reward offered]
  3. [Mission type]: [Reward offered]

Not known to outsiders or low-ranking members

  1. The Big Secret: [Faction-destroying revelation]
  2. Leadership Secret: [About those in charge]
  3. Historical Secret: [About their founding/past]
  4. Resource Secret: [Hidden asset or weakness]
  5. Future Secret: [Plan that would shock allies]

  • [Succession dispute]
  • [Ideological split]
  • [Resource competition]
  • [Enemy action]
  • [Environmental change]
  • [Economic shift]
  • If PCs Help: [How faction grows]
  • If PCs Oppose: [How faction adapts]
  • If PCs Ignore: [Natural progression]

Why Include This Faction: [Purpose in your campaign]
Potential Story Arcs: [3-4 adventure ideas]
Connection to Other Elements: [How they tie to campaign]
Scalability: [Use at any campaign level]