Faction Template
The template’s metadata:
---id: faction_templatetitle: Faction Templatetype: faction_templatelevel: campaignpurpose: Define factions and their goals, resources, and relationshipsauthor: Mimir Teamvariables: - name: faction_name type: string description: Name of the faction default: "[Faction Name]" required: true---Faction: {{faction_name}}
Section titled “Faction: {{faction_name}}”A power group in your world
Overview
Section titled “Overview”Type: [Guild | Nation | Cult | Company | Secret Society | Crime Family | Religious Order]
Symbol: [Visual representation - heraldry, marking, sign]
Motto: “[Their saying or creed]”
Founded: [When and by whom]
Headquarters: [Primary location]
Identity
Section titled “Identity”Public Face
Section titled “Public Face”Known As: [What common people call them]
Reputation: [How they’re perceived]
Official Purpose: [What they claim to do]
Visible Activities: [What people see them doing]
True Nature
Section titled “True Nature”Real Purpose: [What they actually do]
Secret Activities: [Hidden operations]
Inner Circle Knows: [Truth known only to leaders]
Goals & Motivations
Section titled “Goals & Motivations”Public Goals
Section titled “Public Goals”What they tell the world
- [Stated objective]
- [Claimed principle]
- [Public mission]
Secret Goals
Section titled “Secret Goals”What they actually want
- [Hidden objective]
- [True ambition]
- [Ultimate plan]
Core Motivation
Section titled “Core Motivation”What Drives Them: [Fear, greed, ideology, revenge, survival]
Why This Matters: [Deep reason for existence]
Methods & Doctrine
Section titled “Methods & Doctrine”Preferred Methods
Section titled “Preferred Methods”- Negotiation: [How they make deals]
- Conflict: [How they fight]
- Expansion: [How they grow]
- Problem-Solving: [Typical approach]
Lines They Won’t Cross
Section titled “Lines They Won’t Cross”- [Moral boundary]
- [Practical limit]
- [Sacred prohibition]
Signature Tactics
Section titled “Signature Tactics”- [Distinctive method]
- [Recognized pattern]
- [Trademark approach]
Structure & Organization
Section titled “Structure & Organization”Leadership
Section titled “Leadership”Current Leader: [Name and title]
Leadership Style: [Autocracy | Council | Democracy | Meritocracy]
Succession Method: [How new leaders chosen]
Inner Circle: [Key advisors/supporters]
Hierarchy
Section titled “Hierarchy”| Rank | Title | Responsibilities | Requirements | Numbers |
|---|---|---|---|---|
| 1 | [Highest] | [Duties] | [How achieved] | [How many] |
| 2 | [Upper] | [Duties] | [How achieved] | [How many] |
| 3 | [Middle] | [Duties] | [How achieved] | [How many] |
| 4 | [Lower] | [Duties] | [How achieved] | [How many] |
| 5 | [Entry] | [Duties] | [How achieved] | [How many] |
Special Roles
Section titled “Special Roles”- [Title]: [Unique position and purpose]
- [Title]: [Unique position and purpose]
- [Title]: [Unique position and purpose]
Resources & Assets
Section titled “Resources & Assets”Military Strength
Section titled “Military Strength”Standing Forces: [Number and type]
Elite Units: [Special forces]
Fortifications: [Defensive positions]
Weapons/Magic: [Special armaments]
Economic Power
Section titled “Economic Power”Wealth Level: [Poor | Moderate | Wealthy | Vast]
Income Sources:
- [Primary revenue]
- [Secondary revenue]
- [Hidden revenue]
Major Assets:
- [Property/territory]
- [Business/monopoly]
- [Resource control]
Political Influence
Section titled “Political Influence”Official Power: [Legitimate authority]
Soft Power: [Cultural influence]
Blackmail/Leverage: [Hidden control]
Allied Officials: [Supporters in power]
Information Network
Section titled “Information Network”Spy Network: [Extent and quality]
Information Brokers: [Connections]
Secrets Held: [Dangerous knowledge]
Communication: [How they coordinate]
Unique Resources
Section titled “Unique Resources”- [Magic items/artifacts]
- [Special knowledge]
- [Divine favor]
- [Monster allies]
Relationships
Section titled “Relationships”Allies
Section titled “Allies”| Faction | Relationship Strength | Basis of Alliance | Tensions |
|---|---|---|---|
| [Name] | [Strong/Moderate/Weak] | [Why allied] | [Problems] |
| [Name] | [Strong/Moderate/Weak] | [Why allied] | [Problems] |
Enemies
Section titled “Enemies”| Faction | Hostility Level | Cause of Conflict | Active Warfare? |
|---|---|---|---|
| [Name] | [Cold/Hot/Open] | [Why enemies] | [Yes/No] |
| [Name] | [Cold/Hot/Open] | [Why enemies] | [Yes/No] |
Neutral Parties
Section titled “Neutral Parties”| Faction | Relationship | Potential Alliance | Potential Conflict |
|---|---|---|---|
| [Name] | [Status] | [What would align them] | [What would antagonize] |
Current Activities
Section titled “Current Activities”Major Operations
Section titled “Major Operations”- [Operation Name]: [What they’re doing and why]
- [Operation Name]: [What they’re doing and why]
- [Operation Name]: [What they’re doing and why]
Active Recruitment
Section titled “Active Recruitment”Seeking: [Types of people wanted]
Offering: [What they promise recruits]
Methods: [How they recruit]
Initiation: [What joining requires]
Immediate Threats
Section titled “Immediate Threats”- [External danger]
- [Internal problem]
- [Resource shortage]
- [Time pressure]
Key Members
Section titled “Key Members”[Leader Name]
Section titled “[Leader Name]”Position: [Title]
Personality: [Two traits]
Public Goal: [What they claim to want]
Secret Goal: [What they really want]
Leverage: [How to influence them]
[Lieutenant Name]
Section titled “[Lieutenant Name]”Position: [Title]
Personality: [Two traits]
Loyalty: [To leader or faction?]
Specialty: [What they handle]
Weakness: [Exploitable flaw]
[Specialist Name]
Section titled “[Specialist Name]”Position: [Title]
Personality: [Two traits]
Unique Value: [Why faction needs them]
Price: [What keeps them loyal]
Wild Card: [Unpredictable element]
Interaction Opportunities
Section titled “Interaction Opportunities”What They Offer PCs
Section titled “What They Offer PCs”- Services: [What they’ll do for money]
- Resources: [What they’ll trade/sell]
- Information: [What they know]
- Protection: [From whom]
- Position: [Membership benefits]
What They Want from PCs
Section titled “What They Want from PCs”- Immediate: [Current need]
- Ongoing: [Regular service]
- Eventual: [Long-term goal]
Typical Missions
Section titled “Typical Missions”- [Mission type]: [Reward offered]
- [Mission type]: [Reward offered]
- [Mission type]: [Reward offered]
Faction Secrets
Section titled “Faction Secrets”Not known to outsiders or low-ranking members
- The Big Secret: [Faction-destroying revelation]
- Leadership Secret: [About those in charge]
- Historical Secret: [About their founding/past]
- Resource Secret: [Hidden asset or weakness]
- Future Secret: [Plan that would shock allies]
Development Hooks
Section titled “Development Hooks”Internal Conflicts
Section titled “Internal Conflicts”- [Succession dispute]
- [Ideological split]
- [Resource competition]
External Pressures
Section titled “External Pressures”- [Enemy action]
- [Environmental change]
- [Economic shift]
Potential Changes
Section titled “Potential Changes”- If PCs Help: [How faction grows]
- If PCs Oppose: [How faction adapts]
- If PCs Ignore: [Natural progression]
Campaign Integration
Section titled “Campaign Integration”Why Include This Faction: [Purpose in your campaign]
Potential Story Arcs: [3-4 adventure ideas]
Connection to Other Elements: [How they tie to campaign]
Scalability: [Use at any campaign level]