Major NPC Tracker
The template’s metadata:
---id: major_npc_trackertitle: Major NPC Trackertype: major_npc_trackerlevel: handoutpurpose: Track important NPCs and their relationshipsauthor: Mimir Teamvariables: - name: npc_name type: string description: NPC name default: "[NPC Name]" required: true---Detailed profiles for campaign-critical NPCs
[NPC Name]
Section titled “[NPC Name]”Identity
Section titled “Identity”Full Name: [Including titles]
Apparent Age: [What they seem]
True Age: [If different]
Gender/Pronouns: [How they identify]
Role in World: [Position/occupation]
Role in Campaign: [Narrative function]
Characterization
Section titled “Characterization”Appearance
Section titled “Appearance”First Impression: [What PCs notice immediately]
Detailed Description: [Full physical description]
Distinguishing Marks: [Scars, tattoos, oddities]
Typical Attire: [How they dress]
Personality
Section titled “Personality”Two Words: [Core traits, e.g., “Ambitious, Paranoid”]
Public Persona: [How they act in society]
Private Self: [Who they really are]
Quirks/Habits: [Memorable behaviors]
Voice & Speech
Section titled “Voice & Speech”Sound: [Pitch, tone, accent]
Speech Pattern: [Fast/slow, formal/casual]
Catchphrase: “[Something they often say]”
Topics They Avoid: [What they won’t discuss]
Motivations & Goals
Section titled “Motivations & Goals”The Want
Section titled “The Want”Immediate Goal: [What they’re working on now]
Medium-term Goal: [6 months to 2 years]
Life Goal: [Ultimate ambition]
What Success Looks Like: [Their perfect outcome]
The Need
Section titled “The Need”What They Actually Need: [Often different from want]
What Holds Them Back: [Internal obstacle]
Moment of Truth: [When want conflicts with need]
The Fear
Section titled “The Fear”Greatest Fear: [What terrifies them]
How It Manifests: [Behavioral signs]
What They’ll Do to Avoid It: [Lengths they’ll go]
Resources & Capabilities
Section titled “Resources & Capabilities”Personal Power
Section titled “Personal Power”Combat Ability: □ None □ Basic □ Skilled □ Expert □ Legendary
Magic Ability: □ None □ Minor □ Moderate □ Major □ Archmage
Key Skills: [What they excel at]
Unique Abilities: [Special powers/items]
Social Power
Section titled “Social Power”Influence Level: □ Local □ Regional □ National □ International
Key Relationships: [Who they know]
Reputation: [How they’re known]
Loyal Followers: [Number and type]
Material Resources
Section titled “Material Resources”Wealth Level: □ Poor □ Modest □ Comfortable □ Wealthy □ Vast
Properties: [What they own]
Special Items: [Magic items, artifacts]
Hidden Resources: [Secret advantages]
Relationships
Section titled “Relationships”Allies & Associates
Section titled “Allies & Associates”| Name | Relationship | Strength | Notes |
|---|---|---|---|
| [Name] | [Connection] | [Strong/Moderate/Weak] | [Details] |
| [Name] | [Connection] | [Strong/Moderate/Weak] | [Details] |
Enemies & Rivals
Section titled “Enemies & Rivals”| Name | Conflict Type | Intensity | Current Status |
|---|---|---|---|
| [Name] | [Why opposed] | [Cold/Active/Hot] | [Recent events] |
| [Name] | [Why opposed] | [Cold/Active/Hot] | [Recent events] |
Complicated Relationships
Section titled “Complicated Relationships”[Name]: [Complex dynamic explained]
Campaign Integration
Section titled “Campaign Integration”Story Purpose
Section titled “Story Purpose”Narrative Role: [Mentor/Villain/Catalyst/etc.]
Theme Connection: [How they embody campaign themes]
PC Connection: [How they relate to party]
Information They Possess
Section titled “Information They Possess”- Will Share Freely: [Open knowledge]
- Will Trade: [Conditional info]
- Will Hide: [Secrets they keep]
- Doesn’t Know They Know: [Unconscious knowledge]
Services Available
Section titled “Services Available”- Always: [What they’ll do anytime]
- For Price: [What costs the PCs]
- If Desperate: [Emergency options]
- Never: [Hard boundaries]
Interaction Guidelines
Section titled “Interaction Guidelines”Approach Modifiers
Section titled “Approach Modifiers”| Approach | Modifier | Reason |
|---|---|---|
| Respectful | +2 | Values propriety |
| Intimidation | -5 | Won’t be bullied |
| Bribery | +0 | Depends on amount |
| Deception | -2 | Good at reading people |
| Shared Interest | +3 | Loves [topic] |
Triggers
Section titled “Triggers”Positive Triggers:
- Mention [topic/person]
- Show [behavior]
- Offer [thing]
Negative Triggers:
- Insult [valued thing]
- Threaten [protected person]
- Question [sensitive topic]
Evolution & Arc
Section titled “Evolution & Arc”Character Arc
Section titled “Character Arc”Starting Point: [Who they are now]
Pressure Point: [What forces change]
Potential Development: [How they might grow]
Possible Endings: [Their fate options]
Campaign Milestones
Section titled “Campaign Milestones”- First Meeting with PCs
- Reveals True Nature
- Major Alliance/Betrayal
- Crisis Moment
- Resolution
Play History
Section titled “Play History”Session Log
Section titled “Session Log”| Session | Event | Impact | Status Change |
|---|---|---|---|
| [#] | [What happened] | [How it affected them] | [New status] |
| [#] | [What happened] | [How it affected them] | [New status] |
PC Relationships
Section titled “PC Relationships”| PC | Current Status | History | Potential |
|---|---|---|---|
| [Name] | [Ally/Enemy/Neutral] | [Key events] | [Where it’s going] |
| [Name] | [Ally/Enemy/Neutral] | [Key events] | [Where it’s going] |
DM Notes
Section titled “DM Notes”Inspiration: [Real person or character]
Theme Song: [Music that captures them]
Visual Reference: [Art/photo inspiration]
RP Notes: [How to portray them]
Plot Threads: [Stories they enable]
If PCs Kill Them: [Consequences and replacement]
If PCs Ally Fully: [How campaign changes]
If PCs Ignore: [What they do independently]
Copy this template for each major NPC. Update after significant interactions.