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Campaigns vs Modules

Understanding Mimir’s two-level hierarchy for organizing your D&D games.

When preparing a D&D campaign, you’re managing two different scopes:

  1. Campaign-level - The overarching story, recurring characters, world lore
  2. Adventure-level - Specific dungeons, encounters, session content

Mixing these creates chaos: Where do you put the goblin boss? Under the campaign? But he’s only in this dungeon. What about the recurring villain? She appears in multiple adventures.

Mimir separates these concerns:

Campaigns contain:

  • World-building and lore
  • Recurring NPCs
  • Player characters
  • The overarching story

Modules contain:

  • Specific adventures
  • Maps and encounters
  • Location-specific monsters
  • Session prep documents

A module like “Goblin Cave” can be:

  • Used in multiple campaigns
  • Run for different groups
  • Adapted and improved over time

When preparing for Tuesday’s session:

  • Open the relevant module
  • See only what you need
  • Don’t wade through campaign-wide content

As your campaign grows:

  • Add new modules without cluttering old ones
  • Archive completed adventures
  • Track progress by module

Running “Lost Mine of Phandelver”:

  • Campaign: “Phandelver Campaign”
  • Module 1: “Goblin Arrows” (ambush + Cragmaw Hideout)
  • Module 2: “Phandalin” (town exploration)
  • Module 3: “Cragmaw Castle”
  • Module 4: “Wave Echo Cave”

Your original world:

  • Campaign: “The Shattered Realms”
  • Module 1: “The Haunted Mine” (first adventure)
  • Module 2: “Festival of Shadows” (town event)
  • Module 3: “Dragon’s Lair” (climax)

Even one-shots benefit:

  • Campaign: “One-Shot Collection”
  • Module 1: “Goblin Heist”
  • Module 2: “Murder Mystery”
  • Module 3: “Dragon Hunt”
  • Setting information
  • Recurring NPCs
  • Player character assignments
  • World maps
  • Faction details
  • Dungeon maps
  • Encounter monsters
  • Location-specific NPCs
  • Session prep documents
  • Read-aloud text

Some content could go either way:

Major villain - Campaign NPC, appears in multiple modules Dungeon boss - Module monster, only in that adventure Town shopkeeper - Could be either, depends on recurrence

When in doubt: If you’ll reference it in multiple modules, put it in the campaign. If it’s session-specific, put it in the module.

As campaigns run for months or years:

  • Modules act as “chapters” you can reference
  • Old modules preserve their state
  • New modules start fresh
  • Campaign-level content evolves