Campaigns vs Modules
Understanding Mimir’s two-level hierarchy for organizing your D&D games.
The Problem
Section titled “The Problem”When preparing a D&D campaign, you’re managing two different scopes:
- Campaign-level - The overarching story, recurring characters, world lore
- Adventure-level - Specific dungeons, encounters, session content
Mixing these creates chaos: Where do you put the goblin boss? Under the campaign? But he’s only in this dungeon. What about the recurring villain? She appears in multiple adventures.
Mimir’s Solution
Section titled “Mimir’s Solution”Mimir separates these concerns:
Campaigns contain:
- World-building and lore
- Recurring NPCs
- Player characters
- The overarching story
Modules contain:
- Specific adventures
- Maps and encounters
- Location-specific monsters
- Session prep documents
Why This Works
Section titled “Why This Works”Reusability
Section titled “Reusability”A module like “Goblin Cave” can be:
- Used in multiple campaigns
- Run for different groups
- Adapted and improved over time
When preparing for Tuesday’s session:
- Open the relevant module
- See only what you need
- Don’t wade through campaign-wide content
Organization
Section titled “Organization”As your campaign grows:
- Add new modules without cluttering old ones
- Archive completed adventures
- Track progress by module
Practical Examples
Section titled “Practical Examples”A Published Adventure
Section titled “A Published Adventure”Running “Lost Mine of Phandelver”:
- Campaign: “Phandelver Campaign”
- Module 1: “Goblin Arrows” (ambush + Cragmaw Hideout)
- Module 2: “Phandalin” (town exploration)
- Module 3: “Cragmaw Castle”
- Module 4: “Wave Echo Cave”
A Homebrew Campaign
Section titled “A Homebrew Campaign”Your original world:
- Campaign: “The Shattered Realms”
- Module 1: “The Haunted Mine” (first adventure)
- Module 2: “Festival of Shadows” (town event)
- Module 3: “Dragon’s Lair” (climax)
One-Shots
Section titled “One-Shots”Even one-shots benefit:
- Campaign: “One-Shot Collection”
- Module 1: “Goblin Heist”
- Module 2: “Murder Mystery”
- Module 3: “Dragon Hunt”
When to Use Each
Section titled “When to Use Each”Put in the Campaign
Section titled “Put in the Campaign”- Setting information
- Recurring NPCs
- Player character assignments
- World maps
- Faction details
Put in the Module
Section titled “Put in the Module”- Dungeon maps
- Encounter monsters
- Location-specific NPCs
- Session prep documents
- Read-aloud text
The Boundary Cases
Section titled “The Boundary Cases”Some content could go either way:
Major villain - Campaign NPC, appears in multiple modules Dungeon boss - Module monster, only in that adventure Town shopkeeper - Could be either, depends on recurrence
When in doubt: If you’ll reference it in multiple modules, put it in the campaign. If it’s session-specific, put it in the module.
Benefits for Long Campaigns
Section titled “Benefits for Long Campaigns”As campaigns run for months or years:
- Modules act as “chapters” you can reference
- Old modules preserve their state
- New modules start fresh
- Campaign-level content evolves