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Glossary

Definitions of terms used in Mimir.

Ambient Light : The base lighting level for a map (bright, dim, or dark). Affects what characters can see before accounting for light sources.

Blackout : A mode that hides everything from the player display. Used for dramatic reveals or setup.

Campaign : A collection of modules, characters, and documents representing a D&D adventure series.

Campaign Dashboard : The main interface for managing a campaign, with tabs for Campaign, Modules, NPCs, PCs, and Homebrew.

Clone from Catalog : Creating a homebrew item, monster, or spell by copying an existing entry from the D&D 5e catalog as a starting point, then customizing it.

Darkvision : A character trait allowing sight in darkness as if it were dim light. Common among elves, dwarves, and other races.

Document : A text entry for notes, descriptions, or session prep. Can be attached to campaigns or modules.

Dynamic Lighting : Per-token vision and light radii computed against walls and light sources on UVTT maps. See Vision & Lighting.

Fog of War : System that hides map areas outside PC vision. Reveals as characters move.

Grid : The square overlay on maps representing 5-foot spaces. Auto-detected from UVTT files; defaults to 70 pixels per square for image files.

Homebrew : Custom content created by the DM — items, monsters, and spells that don’t exist in the official D&D catalog. Managed from the Homebrew tab on the Campaign Dashboard.

Light Source : An object that creates illumination on the map (torch, lantern, candle). Affects fog of war.

LOS (Line of Sight) : Calculation determining what characters can see based on walls and obstructions.

Mapgen : The procedural map generation system that creates Dungeondraft-format maps from YAML configuration or biome presets.

Marker : A token type for points of interest on a map — landmarks, waypoints, or other notable locations.

MCP (Model Context Protocol) : The protocol used by Mimir’s AI assistant sidecar. Runs as a separate process and provides campaign management tools to AI clients like Claude.

Module : A self-contained adventure within a campaign. Contains maps, monsters, NPCs, and documents.

Monster : A creature from the D&D catalog added to encounters. Has stats, actions, and abilities.

NPC (Non-Player Character) : A character controlled by the DM. Can be simple (name and description) or full stat block.

PC (Player Character) : A character controlled by a player. Created with full stats using the character wizard.

Play Mode : Running a session: clicking Play on a module opens the DM Map window for the battle map while the main window stays on the campaign dashboard for stats and documents.

Play Notes : An auto-created module document for tracking HP, initiative, and events during a session. Opened from the Documents panel on the module dashboard; auto-saves as you type. Also called session notes.

Player Display : A second window showing what players see. Applies fog of war and hides DM information.

Reveal Map : A toggle that shows the entire map to players, bypassing fog of war.

Sidecar : A companion process bundled with Mimir that provides the MCP server for AI assistant integration. Launches automatically when needed.

Token : A visual representation of a creature or object on the map. Can be moved and configured.

Token Palette : The panel showing available tokens to place on a map.

Token Setup : The modal for placing and configuring tokens on a map before play.

UVTT : Universal Virtual Tabletop format. Map files that include grid and wall data.

Vision Radius : How far a character can see, affected by darkvision and light sources.

Viewport : The visible area of the map. The DM and player display each have independent viewports.