House Rules
The template’s metadata:
---id: house_rulestitle: House Rulestype: house_ruleslevel: campaignpurpose: Document modifications to the base game rules for this campaignauthor: Mimir Teamvariables: []---Combat Modifications
Section titled “Combat Modifications”Critical Hits
Section titled “Critical Hits”Max damage + roll (standard)
Death Saves
Section titled “Death Saves”Standard rules
Flanking
Section titled “Flanking”No flanking bonus
Initiative
Section titled “Initiative”- Standard roll at start of combat
- Ties go to players over monsters
- Between players: higher DEX modifier wins
Roleplaying & Inspiration
Section titled “Roleplaying & Inspiration”Inspiration
Section titled “Inspiration”GM awards for roleplay and clever ideas
Skill Checks
Section titled “Skill Checks”- Group checks: Majority must succeed
- Help action requires relevant proficiency
- Passive checks used for ongoing awareness
Spellcasting
Section titled “Spellcasting”- Material components: Ignored if no cost listed
- Spell identification: Arcana check (DC 15 + spell level) as reaction
- Counterspell: Must identify spell first to counter with matching level
Resting
Section titled “Resting”- Short rest: 1 hour
- Long rest: 8 hours (only once per 24 hours)
- Sleep interruption: 1 hour of combat allowed before rest fails
Character Advancement
Section titled “Character Advancement”- Milestone leveling (no XP tracking)
- Level-ups occur at session end when narratively appropriate
- New features available immediately upon level-up
Table Etiquette
Section titled “Table Etiquette”- Phones silenced during play
- Dice must land flat on the table
- Re-roll cocked dice
- Declare actions before rolling
Rule Disputes
Section titled “Rule Disputes”- GM makes a quick ruling to keep play moving
- Look up the actual rule after the session
- Adjust future rulings as needed