Table Expectations & Logistics
The template’s metadata:
---id: table_expectationstitle: Table Expectations & Logisticstype: table_expectationslevel: campaignpurpose: Set clear boundaries and logistics before anyone invests time in charactersauthor: Mimir Teamvariables: - name: game_tone type: string description: The tone and style of the game default: "Heroic adventure with consequences" required: true - name: content_rating type: string description: Content rating and boundaries default: "PG-13 (violence yes, graphic descriptions no)" required: true - name: lethality_level type: string description: How lethal is the game default: "Moderate (death possible but not arbitrary)" required: true - name: session_day type: string description: Regular session day default: "[Day]" required: true - name: session_time type: string description: Regular session time default: "[Time]" required: true - name: session_frequency type: string description: How often sessions occur default: "Weekly" required: true - name: session_length type: string description: Typical session length default: "3-4 hours" required: true---Game Style
Section titled “Game Style”- Tone: {{ game_tone }}
- Rating: {{ content_rating }}
- Lethality: {{ lethality_level }}
- Roleplay: Expected but not required to do voices
- Focus: Collaborative storytelling over rules mastery
Safety Tools
Section titled “Safety Tools”We use the following tools to ensure everyone’s comfort:
- Lines: Topics we won’t include at all (established at Session Zero)
- Veils: Topics we’ll “fade to black” on
- X-Card: Anyone can tap/say “X” to skip content, no questions asked
- Check-ins: Regular temperature checks on comfort
- Open Door: Anyone can step away if needed
Scheduling
Section titled “Scheduling”- Day/Time: {{ session_day }} at {{ session_time }}
- Frequency: {{ session_frequency }}
- Length: {{ session_length }}
- Attendance: Life happens, but please give notice when possible
- Quorum: Game runs with 3+ players present
- Cancellation: 24-hour notice when possible
Table Rules
Section titled “Table Rules”- Phones: On silent, urgent calls are fine
- Rules Disputes: Quick lookup, DM ruling stands, discuss after session
- Spotlight Sharing: Everyone gets moments to shine
- PvP: Only with consent from all involved
- Meta-gaming: Try to separate player and character knowledge
- Note-taking: Appreciated but not required
House Rules
Section titled “House Rules”- Inspiration: Earned for good RP, clever solutions, helping others shine
- Critical Hits: Max damage plus rolled damage
- Drinking Potions: Bonus action for yourself, action for others
- Death Saves: Rolled privately to increase tension
- Encumbrance: Using simplified slot system
What I Provide as DM
Section titled “What I Provide as DM”- All necessary rules materials
- Maps and handouts
- Music and ambiance (if desired)
- Snacks and water
- Dice if you need them
- Patience and enthusiasm
What I Ask of Players
Section titled “What I Ask of Players”- Arrive ready to play
- Know your character’s basic abilities
- Engage with the world and other players
- Take notes on important details
- Communicate openly about comfort and fun
- Bring snacks to share (optional but appreciated)
Communication
Section titled “Communication”- Between Sessions: [Discord/Email/Text]
- Scheduling: [Tool/Platform]
- Questions: Always welcome
- Feedback: Regular check-ins after sessions
Campaign Expectations
Section titled “Campaign Expectations”- Duration: Aiming for [estimated length]
- Character Death: Will be dramatic and meaningful
- Backstory Integration: Will weave into main plot
- Player Agency: Your choices matter and have consequences
- World Building: Players can contribute to lore
The Most Important Rule
Section titled “The Most Important Rule”We’re here to have fun together. If you’re not having fun, let’s talk about how to fix that.