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Table Expectations & Logistics

The template’s metadata:

---
id: table_expectations
title: Table Expectations & Logistics
type: table_expectations
level: campaign
purpose: Set clear boundaries and logistics before anyone invests time in characters
author: Mimir Team
variables:
- name: game_tone
type: string
description: The tone and style of the game
default: "Heroic adventure with consequences"
required: true
- name: content_rating
type: string
description: Content rating and boundaries
default: "PG-13 (violence yes, graphic descriptions no)"
required: true
- name: lethality_level
type: string
description: How lethal is the game
default: "Moderate (death possible but not arbitrary)"
required: true
- name: session_day
type: string
description: Regular session day
default: "[Day]"
required: true
- name: session_time
type: string
description: Regular session time
default: "[Time]"
required: true
- name: session_frequency
type: string
description: How often sessions occur
default: "Weekly"
required: true
- name: session_length
type: string
description: Typical session length
default: "3-4 hours"
required: true
---
  • Tone: {{ game_tone }}
  • Rating: {{ content_rating }}
  • Lethality: {{ lethality_level }}
  • Roleplay: Expected but not required to do voices
  • Focus: Collaborative storytelling over rules mastery

We use the following tools to ensure everyone’s comfort:

  • Lines: Topics we won’t include at all (established at Session Zero)
  • Veils: Topics we’ll “fade to black” on
  • X-Card: Anyone can tap/say “X” to skip content, no questions asked
  • Check-ins: Regular temperature checks on comfort
  • Open Door: Anyone can step away if needed
  • Day/Time: {{ session_day }} at {{ session_time }}
  • Frequency: {{ session_frequency }}
  • Length: {{ session_length }}
  • Attendance: Life happens, but please give notice when possible
  • Quorum: Game runs with 3+ players present
  • Cancellation: 24-hour notice when possible
  • Phones: On silent, urgent calls are fine
  • Rules Disputes: Quick lookup, DM ruling stands, discuss after session
  • Spotlight Sharing: Everyone gets moments to shine
  • PvP: Only with consent from all involved
  • Meta-gaming: Try to separate player and character knowledge
  • Note-taking: Appreciated but not required
  • Inspiration: Earned for good RP, clever solutions, helping others shine
  • Critical Hits: Max damage plus rolled damage
  • Drinking Potions: Bonus action for yourself, action for others
  • Death Saves: Rolled privately to increase tension
  • Encumbrance: Using simplified slot system
  • All necessary rules materials
  • Maps and handouts
  • Music and ambiance (if desired)
  • Snacks and water
  • Dice if you need them
  • Patience and enthusiasm
  • Arrive ready to play
  • Know your character’s basic abilities
  • Engage with the world and other players
  • Take notes on important details
  • Communicate openly about comfort and fun
  • Bring snacks to share (optional but appreciated)
  • Between Sessions: [Discord/Email/Text]
  • Scheduling: [Tool/Platform]
  • Questions: Always welcome
  • Feedback: Regular check-ins after sessions
  • Duration: Aiming for [estimated length]
  • Character Death: Will be dramatic and meaningful
  • Backstory Integration: Will weave into main plot
  • Player Agency: Your choices matter and have consequences
  • World Building: Players can contribute to lore

We’re here to have fun together. If you’re not having fun, let’s talk about how to fix that.