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World Primer

The template’s metadata:

---
id: world_primer
title: World Primer
type: world_primer
level: campaign
purpose: High-level overview of your campaign world
author: Mimir Team
variables:
- name: world_name
type: string
description: Name of your world
default: "[World Name]"
required: true
---

The foundation of your campaign setting


World Name: [Name]
Elevator Pitch: [One paragraph describing what makes this world unique]

Genre Tags: [e.g., High Fantasy, Low Magic, Renaissance, Post-Apocalyptic]
Inspiration: [“It’s like X meets Y”]
Unique Element: [What doesn’t exist in other worlds]


Fundamental facts that shape everything else

  1. [Cosmological Truth]: [How the universe works differently]
  2. [Historical Truth]: [The event that changed everything]
  3. [Magical Truth]: [How supernatural forces operate]
  4. [Cultural Truth]: [Universal social norm or conflict]
  5. [Geographical Truth]: [Physical reality of the world]
  6. [Political Truth]: [How power actually works]

Size: [Rough dimensions or travel times]
Shape: [Continents, islands, unusual features]
Climate Patterns: [General weather trends]
Natural Barriers: [What divides regions]

Region Terrain Climate Dominant Culture Current Status
[Name] [Type] [Type] [Who lives there] [Peace/War/etc]
[Name] [Type] [Type] [Who lives there] [Peace/War/etc]
[Name] [Type] [Type] [Who lives there] [Peace/War/etc]
[Name] [Type] [Type] [Who lives there] [Peace/War/etc]

Beyond the Maps: [What lies past civilization]
Why Unexplored: [What keeps people away]
Legends Say: [What might be there]


Material Plane: [Name and nature]
Other Realms:

  • [Plane]: [Connection and influence]
  • [Plane]: [Connection and influence]
  • [Plane]: [Connection and influence]

Travel Between: [How it’s possible, if at all]

Sun: [Natural or divine?]
Moon(s): [Number and significance]
Stars: [What they actually are]
Comets/Portents: [What they mean]


Source: [Where power comes from]
Access: [Who can use it and how]
Cost: [What it demands]
Limits: [What it cannot do]

Prevalence: □ Rare □ Uncommon □ Common □ Ubiquitous
Public View: □ Feared □ Distrusted □ Accepted □ Revered
Regulation: [How it’s controlled]
Organizations: [Who teaches/polices it]

  • [Special type of magic]
  • [Magical phenomenon]
  • [Forbidden practice]

Gods Are: [Real/Myths/Unclear/Dead]
Divine Power: [How it manifests]
Mortal Relations: [How gods interact with world]

Deity Domain Symbol Followers Status
[Name] [What they rule] [Holy symbol] [Who worships] [Active/Silent/Dead]
[Name] [What they rule] [Holy symbol] [Who worships] [Active/Silent/Dead]
[Name] [What they rule] [Holy symbol] [Who worships] [Active/Silent/Dead]

Organized Religion: [Dominant churches]
Folk Beliefs: [Common superstitions]
Heresies: [Forbidden faiths]


Only the periods that matter to now

When: [Time period]
What Happened: [Major events]
Legacy: [What remains]

When: [Time period]
The Event: [What changed everything]
Immediate Impact: [How world reacted]
Current Echoes: [How it still matters]

When: [Last 50-100 years]
Major Changes: [What shaped today]
Living Memory: [What people remember]


Common: [What everyone has]
Rare: [What exists but isn’t widespread]
Impossible: [What definitely doesn’t exist]
Regional Variations: [Who’s advanced/primitive]

Major Powers: [Who controls what]
Rising Forces: [Who’s gaining strength]
Declining Empires: [Who’s losing grip]
Conflicts: [Current or brewing wars]

Trade Routes: [Major commercial paths]
Currency: [What people use]
Valuable Resources: [What nations fight over]
Economic Centers: [Where wealth concentrates]


Languages: [Trade tongues and regional dialects]
Naming Conventions: [How people are named]
Social Structure: [How society organizes]
Gender Roles: [Expectations and variations]

  • [Group vs Group]: [Source of conflict]
  • [Belief vs Belief]: [Ideological split]
  • [Old vs New]: [Generational change]

Work: [How most people earn living]
Home: [Typical living situations]
Food: [What people eat]
Entertainment: [How they have fun]
Concerns: [Daily worries]

Legal Status: [How society views them]
Employment: [Who hires them]
Resources: [Where they resupply]
Reputation: [How deeds spread]


  • [Natural disaster type]
  • [Dangerous regions]
  • [Magical phenomena]
  • [War or threat of war]
  • [Internal strife]
  • [Succession crisis]
  • [Ancient evil]
  • [Planar incursion]
  • [Magical catastrophe]

Unknown even to scholars

  1. [Unexplained phenomenon]
  2. [Lost civilization secret]
  3. [Cosmic question]
  4. [Historical contradiction]
  5. [Prophesied event]

  • [Individual adventure seed]
  • [Local problem]
  • [Small mystery]
  • [Kingdom-affecting issue]
  • [Regional threat]
  • [Political opportunity]
  • [World-changing discovery]
  • [Apocalyptic threat]
  • [Divine intervention]

Themes to Emphasize: [Core feelings/ideas]
Elements to Avoid: [What doesn’t fit]
Inspiration Sources: [Media to reference]
Expandable Areas: [Where to add detail later]


Remember: Start with broad strokes. Add detail only where players explore.